BBYs out of the oven!

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My Bbbys have been born! I'm happy with how a lot came out this game jam. I picked up a completely new engine, sound editor, and graphics editor (PICO8) and made all the assets myself. PICO8 was even easier to develop with than I hoped. It was such a breath of fresh air getting away from Unity for a weekend. I'm not the biggest fan of LUA, but it does well as the embedded language that it is.

I was stoked about the ease of using multiple palettes and hotswapping them on the fly. It allowed me to add color into the mechanics of the game. The enemies will priorities your BBYs if they are the same color as them.

What I didn't get finished:

  • The storyline. I need to add at least two more levels and a boss fight. The characters are just starting to develop
  • The music. Ideally I would have multiple songs. One for each level. Fortunately I made one good song to use on the two levels that exist at the moment. This was my first time with the PICO8 sound editor and I'm actually really happy with how the song turned out.
  • The superpowers. I added loads of items that can be picked up and worn by the bbys. It's cute, but it completely lacks any sort of function other than cosmetic. I have a list of powers that each item bestows on the bby. I need to add them!
  • Multiple enemy types. I think I'd like to add one more enemy, this one is much faster but has a shorter lifespan.