Refining

Another day has part!
Today was a little more laid back. Spending some time away from screens was great. This meant that not all of the milestones have be reached. I wanted to add the logic for the theme: keep the cube alive, but that failed. I did finish the procedural foliage things. Got it all working now!
I have tweaked the colors used and also the color grading in the post processing. The terrain has now be put in chunks, instead of every pilar being processed individually. This means that the render distance has been increased, very nice. After all of the design on the ground was done, the sky felt very empty. So, I have added a cloud plane in the sky. It is far from perfect, but I like it.
Again, enjoy some more screenshots! you can leave comments below or send me a message via Twitter.

Ah yes, the main menu! One of the things I tend to forget during game jams. I just want to keep the simple white style, as it suits the style of the game.
- ~~Infinite World (chunk based)~~
- ~~Procedural Tree~~
- ~~Procedural Grass~~
- ~~Procedural Rocks~~
- ~~Clouds~~
- ~~Main menu~~
- Cube with live
- Orbs to feed the cube
- Win and lose state
- Sounds