{"author_link":"\/users\/nuclear","author_name":"nuclear","author_uid":"nuclear","comments":[],"epoch":1587350941,"event":"LD46","format":"md","ldjam_node_id":200234,"likes":3,"metadata":{"p_key":"141620","p_author":"nuclear","p_authorkey":"1001738","p_urlkey":"357996","p_title":"Save the penguin (jam) progress - physics and water rendering","p_cat":"LDJam ","p_event":"LD46","p_time":"1587350941","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001738","us_name":"nuclear","us_username":"nuclear","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":1738,"body":"Less than one day left for the jam. Here's a progress shot of our \"save the penguin\" game. The physics for floating patches of ice into the path of the penguin, to help it jump to safety, seems to work fine. Now it's time to render them appropriately and let the penguin hop onto them...\n\n![ld46_progress2.gif](\/\/\/raw\/ac6\/z\/2cf4f.gif)","comments":0,"created":"2020-04-20T02:41:33Z","files":[],"files-timestamp":0,"id":200234,"love":3,"love-timestamp":"2020-04-20T10:38:59Z","meta":[],"modified":"2020-04-20T10:38:59Z","name":"Save the penguin (jam) progress - physics and water rendering","node-timestamp":"2020-04-20T02:49:57Z","parent":198875,"parents":[1,5,9,176557,198875],"path":"\/events\/ludum-dare\/46\/save-the-penguin\/save-the-penguin-jam-progress-physics-and-water-rendering","published":"2020-04-20T02:49:01Z","scope":"public","slug":"save-the-penguin-jam-progress-physics-and-water-rendering","subsubtype":"","subtype":"","type":"post","version":580478},"node_metadata":{"n_key":"200234","n_urlkey":"357996","n_parent":"198875","n_path":"\/events\/ludum-dare\/46\/save-the-penguin\/save-the-penguin-jam-progress-physics-and-water-rendering","n_slug":"save-the-penguin-jam-progress-ph","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1738","n_created":"1587350493","n_modified":"1587379139","n_version":"580478","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/save-the-penguin\/save-the-penguin-jam-progress-physics-and-water-rendering","text":"Less than one day left for the jam. Here's a progress shot of our \"save the penguin\" game. The physics for floating patches of ice into the path of the penguin, to help it jump to safety, seems to work fine. Now it's time to render them appropriately and let the penguin hop onto them...\n\n![ld46_progress2.gif](\/\/\/raw\/ac6\/z\/2cf4f.gif)","title":"Save the penguin (jam) progress - physics and water rendering","wayback_source":[]}