{"author_name": "TheSambassador", "cat": "LD #33", "comments": [], "epoch": 1440375000, "likes": 0, "metadata": {"p_key": "14197", "p_author": "TheSambassador", "p_authorkey": "3936", "p_urlkey": "49460", "p_title": "Looks like this is going to have to be a Jam entry…", "p_cat": "LD #33", "p_event": "LD33", "p_time": "1440375000", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "3936", "us_name": "TheSambassador", "us_username": "thesambassador", "event_start": "1440115200", "event_key": "29", "event_name": "LD33"}, "text": "<p>With less than an hour to go, and still several things to implement before the game is really a game, there&#8217;s no way I can make the deadline.  Dang it!  Hopefully can find lots of time to work on it tomorrow.</p>\n <p>I went with an idea that needed a ton of backend work to even be playable and testable.  That is one big thing with Ludum Dare &#8211; it seems like it&#8217;s really important to get the &#8220;core gameplay&#8221; done in a day.  I should have just gone with a really basic top-down or sidescroller!</p>\n <p>Hopefully I will be able to somewhat finish &#8220;Lair&#8221;, a game where you build traps, possess monsters, and cast spells to stop heroes from infiltrating your lair.  I at least got the basic UI done, about 75% of a tutorial, and pretty cool &#8220;hero AI&#8221;.</p>", "time": "August 23rd, 2015 7:10 pm", "title": "Looks like this is going to have to be a Jam entry…"}