{"author_name":"hrd_games","cat":"LD #33","comments":[],"epoch":1440373260,"likes":0,"metadata":{"p_key":"14214","p_author":"hrd_games","p_authorkey":"35501","p_urlkey":"49477","p_title":"Creating The Monster \u2013 Finished(ish)","p_cat":"LD #33","p_event":"LD33","p_time":"1440373260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35501","us_name":"hrd_games","us_username":"hrd_games","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>My 2nd Ludum Dare done, and first time entering the compo (Good Luck me!)<\/p>\n <p>I decided to take the Virtual Pet genre, and strip it to its basics. This ended\u00a0up reminding me of spinning multiple plates, and making sure none of them fall. Then I added a weird &#8220;win&#8221; state, because feature-creep I guess?<\/p>\n <p>My only problem in development this time came at the end (figures&#8230;). When testing it in the editor, and even playing on the Web, or on Android, it runs fine. In Standalone .exe version however, the buttons don&#8217;t work properly. The area to click on is to the left of the buttons, in some cases more than others.<\/p>\n <p>Nevertheless, I&#8217;ve\u00a0uploaded every version (and hopefully have done the source code correctly). I&#8217;ll try to fix the Standalone version ASAP, but for now, I sleep.<\/p>\n <p>Game available at:\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=35501\">http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=35501<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/android\/\" rel=\"tag\">android<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pc\/\" rel=\"tag\">PC<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/web\/\" rel=\"tag\">web<\/a><\/p>","time":"August 23rd, 2015 6:41 pm","title":"Creating The Monster \u2013 Finished(ish)"}