{"author_link":"\/users\/mulberg","author_name":"Mulberg","author_uid":"mulberg","comments":[],"epoch":1587414498,"event":"LD46","format":"md","ldjam_node_id":201918,"likes":2,"metadata":{"p_key":"142157","p_author":"Mulberg","p_authorkey":"1161218","p_urlkey":"358545","p_title":"Submitted my game!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587414498","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1161218","us_name":"Mulberg","us_username":"mulberg","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":161218,"body":"Just submitted my game \"Breaking Egg\"!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/breaking-egg\n\nhttps:\/\/mulberg.itch.io\/ldjam46\n\nAlthough the game is kinda simplistic, it turned out that dealing with physics is not as easy as I expected. \n\nI wouldn't say that I'm completely satisfied with the result. The whole concept and the mechanics feel very raw to me. But maybe this idea might become a foundation for a mobile game. \n\nWhat do you think?  \n\n![Capture2.PNG](\/\/\/raw\/2c5\/72\/z\/2e2a9.png)\n\n![Capture4.PNG](\/\/\/raw\/2c5\/72\/z\/2e2ad.png)\n\n![Capture3.PNG](\/\/\/raw\/2c5\/72\/z\/2e2ae.png)","comments":2,"comments-timestamp":"2020-04-20T21:08:34Z","created":"2020-04-20T20:23:29Z","files":[],"files-timestamp":0,"id":201918,"love":2,"love-timestamp":"2020-04-20T20:31:20Z","meta":[],"modified":"2020-04-20T21:08:34Z","name":"Submitted my game!","node-timestamp":"2020-04-20T20:28:18Z","parent":181339,"parents":[1,5,9,176557,181339],"path":"\/events\/ludum-dare\/46\/breaking-egg\/submitted-my-game","published":"2020-04-20T20:28:18Z","scope":"public","slug":"submitted-my-game","subsubtype":"","subtype":"","type":"post","version":590489},"node_metadata":{"n_key":"201918","n_urlkey":"358545","n_parent":"181339","n_path":"\/events\/ludum-dare\/46\/breaking-egg\/submitted-my-game","n_slug":"submitted-my-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"161218","n_created":"1587414209","n_modified":"1587416914","n_version":"590489","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/breaking-egg\/submitted-my-game","text":"Just submitted my game \"Breaking Egg\"!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/breaking-egg\n\nhttps:\/\/mulberg.itch.io\/ldjam46\n\nAlthough the game is kinda simplistic, it turned out that dealing with physics is not as easy as I expected. \n\nI wouldn't say that I'm completely satisfied with the result. The whole concept and the mechanics feel very raw to me. But maybe this idea might become a foundation for a mobile game. \n\nWhat do you think?  \n\n![Capture2.PNG](\/\/\/raw\/2c5\/72\/z\/2e2a9.png)\n\n![Capture4.PNG](\/\/\/raw\/2c5\/72\/z\/2e2ad.png)\n\n![Capture3.PNG](\/\/\/raw\/2c5\/72\/z\/2e2ae.png)","title":"Submitted my game!","wayback_source":[]}