{"author_link":"\/users\/cyberfrank","author_name":"cyberfrank","author_uid":"cyberfrank","comments":[],"epoch":1587480284,"event":"LD46","format":"md","ldjam_node_id":202441,"likes":5,"metadata":{"p_key":"142287","p_author":"cyberfrank","p_authorkey":"1181557","p_urlkey":"358682","p_title":"Minimal user interfaces in Doctor Knapp","p_cat":"LDJam ","p_event":"LD46","p_time":"1587480284","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1181557","us_name":"cyberfrank","us_username":"cyberfrank","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":181557,"body":"In our game jam entry *Doctor Knapp*, we wanted a **minimal user interface** with no menus other than \"in the game\".\nAs such, we have no settings menu and no restart button in the UI. But we **really** wanted an option to delete the high score, so that all contents of the game could be experienced multiple times (when letting a friend play etc).\n\nSince our game is based around small carryable items, we designed the feature around that.\n\n#### The result: grab the floppy disk from the locker and place it in the trash can near the entrance! *Problem solved!*\n\n![save.gif](\/\/\/raw\/535\/c2\/z\/319e7.gif)\n\nYou can try it for yourself too! https:\/\/ldjam.com\/events\/ludum-dare\/46\/doctor-knapp :gift_heart: ","comments":0,"created":"2020-04-20T22:24:32Z","files":[],"files-timestamp":0,"id":202441,"love":5,"love-timestamp":"2020-04-21T16:03:49Z","meta":[],"modified":"2020-04-21T16:03:49Z","name":"Minimal user interfaces in Doctor Knapp","node-timestamp":"2020-04-21T14:44:44Z","parent":181561,"parents":[1,5,9,176557,181561],"path":"\/events\/ludum-dare\/46\/doctor-knapp\/minimal-user-interfaces-in-doctor-knapp","published":"2020-04-21T14:44:44Z","scope":"public","slug":"minimal-user-interfaces-in-doctor-knapp","subsubtype":"","subtype":"","type":"post","version":616703},"node_metadata":{"n_key":"202441","n_urlkey":"358682","n_parent":"181561","n_path":"\/events\/ludum-dare\/46\/doctor-knapp\/minimal-user-interfaces-in-doctor-knapp","n_slug":"minimal-user-interfaces-in-docto","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"181557","n_created":"1587421472","n_modified":"1587485029","n_version":"616703","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/doctor-knapp\/minimal-user-interfaces-in-doctor-knapp","text":"In our game jam entry *Doctor Knapp*, we wanted a **minimal user interface** with no menus other than \"in the game\".\nAs such, we have no settings menu and no restart button in the UI. But we **really** wanted an option to delete the high score, so that all contents of the game could be experienced multiple times (when letting a friend play etc).\n\nSince our game is based around small carryable items, we designed the feature around that.\n\n#### The result: grab the floppy disk from the locker and place it in the trash can near the entrance! *Problem solved!*\n\n![save.gif](\/\/\/raw\/535\/c2\/z\/319e7.gif)\n\nYou can try it for yourself too! https:\/\/ldjam.com\/events\/ludum-dare\/46\/doctor-knapp :gift_heart: ","title":"Minimal user interfaces in Doctor Knapp","wayback_source":[]}