TowerDefense Postmortem
I thought that in the end I would not be able to make any game this time. But after 6 hours of crunch, with a very weak idea, I managed to make "TowerDefense".
I didn't get to do anything over the weekend, but I did want to be able to send something, anything. The subject was good, and it gave me many ideas ... too many, which paralyzed me.
I have dedicated, around 3 hours for graphics and another 3 hours for gameplay and other coding. Obviously, I have not managed to spend time on sound, but this is common in my games for LDJAM.
I wished I could have included more game mechanics, a more varied setting and some sound.
