{"author_name":"crazya","cat":"LD #33","comments":[{"author_name":"Vantaug","time":"August 23, 2015 5:40 pm","epoch":1440369600,"text":"Use Animation.IsPlaying to check if the animation is playing.","spam":"N"},{"author_name":"folex70","time":"August 23, 2015 5:43 pm","epoch":1440369780,"text":"Or","spam":"N"}],"epoch":1440369060,"likes":0,"metadata":{"p_key":"14253","p_author":"crazya","p_authorkey":"504457","p_urlkey":"49516","p_title":"HALP MEH","p_cat":"LD #33","p_event":"LD33","p_time":"1440369060","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"504457","us_name":"crazya","us_username":"crazya","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>SITUATION: I am new to Unity. I have a gameObject that needs to disappear when the player touches it&#8211; but ONLY when the player gameObject is playing a certain animation state. I haven&#8217;t figured out how to get the colliding player&#8217;s animation state. Anyone experienced with Unity can help?<\/p>","time":"August 23rd, 2015 5:31 pm","title":"HALP MEH"}