{"author_link":"\/users\/ryannielson","author_name":"ryannielson","author_uid":"ryannielson","comments":[],"epoch":1587431743,"event":"LD46","format":"md","ldjam_node_id":203590,"likes":0,"metadata":{"p_key":"142610","p_author":"ryannielson","p_authorkey":"1001415","p_urlkey":"359019","p_title":"Displacement is finished!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587431743","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001415","us_name":"ryannielson","us_username":"ryannielson","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":1415,"body":"After a busy weekend, I managed to get Displacement in right under the wire. Displacement is a Sokoban-style puzzle game about pushing and pulling blocks, activating switches, and clearing paths to exists. The unique gimmick of Displacement is that when you push or pull, all blocks in the level vertically and horizontally aligned with the player move. This can lead to some tricky situations where you really have to think ahead. Later on an action limit is added to make things even trickier. If you make to many moves\/actions, all your progress is lost and you're forced to reset the level.\n\nThis gif shows off one of the levels in the middle of the game. Don't watch the whole thing if you want to figure it out yourself! I'd love if you'd give it a shot and let me know what you think.\n\n![ezgif.com-optimize.gif](\/\/\/raw\/785\/z\/30340.gif)\n\n[Play Displacement!](https:\/\/ldjam.com\/events\/ludum-dare\/46\/displacement)\n\n","comments":0,"created":"2020-04-21T01:03:17Z","files":[],"files-timestamp":0,"id":203590,"love":0,"meta":[],"modified":"2020-04-21T01:16:58Z","name":"Displacement is finished!","node-timestamp":"2020-04-21T01:16:58Z","parent":193921,"parents":[1,5,9,176557,193921],"path":"\/events\/ludum-dare\/46\/displacement\/displacement-is-finished","published":"2020-04-21T01:15:43Z","scope":"public","slug":"displacement-is-finished","subsubtype":"","subtype":"","type":"post","version":605245},"node_metadata":{"n_key":"203590","n_urlkey":"359019","n_parent":"193921","n_path":"\/events\/ludum-dare\/46\/displacement\/displacement-is-finished","n_slug":"displacement-is-finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1415","n_created":"1587430997","n_modified":"1587431818","n_version":"605245","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/displacement\/displacement-is-finished","text":"After a busy weekend, I managed to get Displacement in right under the wire. Displacement is a Sokoban-style puzzle game about pushing and pulling blocks, activating switches, and clearing paths to exists. The unique gimmick of Displacement is that when you push or pull, all blocks in the level vertically and horizontally aligned with the player move. This can lead to some tricky situations where you really have to think ahead. Later on an action limit is added to make things even trickier. If you make to many moves\/actions, all your progress is lost and you're forced to reset the level.\n\nThis gif shows off one of the levels in the middle of the game. Don't watch the whole thing if you want to figure it out yourself! I'd love if you'd give it a shot and let me know what you think.\n\n![ezgif.com-optimize.gif](\/\/\/raw\/785\/z\/30340.gif)\n\n[Play Displacement!](https:\/\/ldjam.com\/events\/ludum-dare\/46\/displacement)\n\n","title":"Displacement is finished!","wayback_source":[]}