And… I’m… done! The Omnipotent Program
My game is finally finished! This one was an ambitious project and however different it has become from what I originally imagined I am pretty happy with it.
The game’s called “The Omnipotent Program” (disclaimer: the title screen looks a lot more alive than it does in the
screenshot above).
The game is about a program that controls what happens in the world of games. In this particular game, where players battle against a troll in a castle, the program has become aggravated due to the fact that the player always seems to win eventually. He decides it’s time to even out the playing field and let the enemy win.
However, the only explanation that the program can come up with for why the player always wins is because HE is the PLAYER. Because of this, he can see only to SWITCH the PLAYER and the ENEMY… YOU become the MONSTER.
He thinks that once the enemy becomes the player, he will finally be able to win.
Let’s see what the results will be…
I’ve also added a secret minigame into the game for those who find the core game a bit too “restrictive”. The minigame will have the player collect 10 “bits”. Upon collecting 10 bits, the player enters GOD MODE, with infinite jumping and projectiles that are the nemesis of all non-player/non-OP(Omnipotent Program) objects.
That’s all! It’s sad that Ludum Dare is over, but the next one will come around soon. The next one’s probably going to be my last for a while as I have some very important tests in the mid-year… 
Good luck to all of those who are still working!
