Day 2 is nearly up!
We’ve made some good progress today and have a game which is somewhat playable. Matt has got a number of enemies chasing the player around the map, and the player can fight back by throwing fireballs to kill them. The aim is simply to survive as long as you can with enemies spawning more and more quickly.
On the art side I’ve continued building the arena and adding a variety of decorations. There’s now a castle in the top-left corner, which is where the game will start with you having just broken out of the keep. I also added a waterfall which you can walk underneath and some paths to generally guide the player around.
We are using Cubiquity for UE4 for all the voxel stuff but the map is currently static. We’re hitting various issues with collision meshes and navigation meshes which we are working around with dirty hacks. We’d quite like to make the environment destructible but this will further complicate the collision and navigation problems, so we’re not sure if that will happen as there’s lots of other things to do!
