{"author_name":"kingpirux","cat":"LD #33","comments":[],"epoch":1440364500,"likes":0,"metadata":{"p_key":"14294","p_author":"kingpirux","p_authorkey":"46920","p_urlkey":"49556","p_title":"TickTack time is a monster","p_cat":"LD #33","p_event":"LD33","p_time":"1440364500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"46920","us_name":"kingpirux","us_username":"kingpirux","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>finally the game is something playable, now you are some crazy cientist that for some reason made medieval weapons for cells.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen2.gif\"><img class=\"aligncenter wp-image-488183\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/screen2-550x936.gif\" alt=\"screen2\" width=\"258\" height=\"439\" \/><\/a>It was quite a challenge to create a flexible IA with evolution patterns, at thebeggining the bugs in the game made it quite funny, but when it stated to grow those funny bugs became a headache&#8230; So here we are, with a lot of little funny friends with axes \ud83d\ude00 pick your favourites, train them and try to get them to the top in the evolution chain!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/amebawarfare\/\" rel=\"tag\">amebawarfare<\/a><\/p>","time":"August 23rd, 2015 4:15 pm","title":"TickTack time is a monster"}