{"author_link":"\/users\/fictions","author_name":"Fictions","author_uid":"fictions","comments":[],"epoch":1587462687,"event":"LD46","format":"md","ldjam_node_id":204770,"likes":7,"metadata":{"p_key":"143100","p_author":"Fictions","p_authorkey":"1051238","p_urlkey":"359511","p_title":"What lies beneath the Lich","p_cat":"LDJam ","p_event":"LD46","p_time":"1587462687","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1051238","us_name":"Fictions","us_username":"fictions","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":51238,"body":"![Lich Clicker.PNG](\/\/\/raw\/628\/c\/z\/3149e.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/lich-clicker\n\nFor this Ludum Dare we decided to make a game genre we wouldn't have made otherwise... So we decided that we wanted to try a cookie clicker. All we knew was you need to click on stuff AND everything needs some big input feedback.\n\nI was responsible for the programming in Unity and just wanted to share some invisible systems in place behind the scenes.\n\nBranching Story System:\n\nI build a system, that can support the branching storylines and that unlocks the buildings on that story path. YES! The buildings change when you take a different path.\n![unknown.png](\/\/\/raw\/628\/c\/z\/314e0.png)\n\nSoul Economy System:\n\nThe spawn rate of the souls is equal to your decisions you make... Meaning that if you take a path where the Lich is good you will get more pink souls and if you follow the dark side you will see more violett souls.\n\nSoul Draining:\n\nIf you click on souls you drain them for their essence, that is shown by the saturation of the souls slowly decreasing and becoming more and more lifeless.\n![Souls.png](\/\/\/raw\/628\/c\/z\/314d2.png)\n\nOthers:\n\nThere is a great variety of different systems in place and I am so greatful for my team that pushed me over my comfort level and helped me keep the sanity alive. Without you I couldn't have done the magic of the clicker game.\n\nConclusion:\n\nIn retrospect I am thankful that we made a clicker game, so that I can check that on my list. And I have so much more respect for people who make those sort of games, because the mechanics seem so simple, but when I delved deep into the world of clicking I learned the importants of input feedback in every corner of the game.\n\n\nIf you've got time on the hand, we'd appriciate some feedback on the game: \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/lich-clicker","comments":2,"comments-timestamp":"2020-04-21T11:47:01Z","created":"2020-04-21T09:23:42Z","files":[],"files-timestamp":0,"id":204770,"love":7,"love-timestamp":"2020-05-11T20:42:05Z","meta":[],"modified":"2020-05-11T20:42:05Z","name":"What lies beneath the Lich","node-timestamp":"2020-04-21T09:53:49Z","parent":184433,"parents":[1,5,9,176557,184433],"path":"\/events\/ludum-dare\/46\/lich-clicker\/what-lies-beneath-the-lich","published":"2020-04-21T09:51:27Z","scope":"public","slug":"what-lies-beneath-the-lich","subsubtype":"","subtype":"","type":"post","version":613887},"node_metadata":{"n_key":"204770","n_urlkey":"359511","n_parent":"184433","n_path":"\/events\/ludum-dare\/46\/lich-clicker\/what-lies-beneath-the-lich","n_slug":"what-lies-beneath-the-lich","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"51238","n_created":"1587461022","n_modified":"1589229725","n_version":"613887","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lich-clicker\/what-lies-beneath-the-lich","text":"![Lich Clicker.PNG](\/\/\/raw\/628\/c\/z\/3149e.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/lich-clicker\n\nFor this Ludum Dare we decided to make a game genre we wouldn't have made otherwise... So we decided that we wanted to try a cookie clicker. All we knew was you need to click on stuff AND everything needs some big input feedback.\n\nI was responsible for the programming in Unity and just wanted to share some invisible systems in place behind the scenes.\n\nBranching Story System:\n\nI build a system, that can support the branching storylines and that unlocks the buildings on that story path. YES! The buildings change when you take a different path.\n![unknown.png](\/\/\/raw\/628\/c\/z\/314e0.png)\n\nSoul Economy System:\n\nThe spawn rate of the souls is equal to your decisions you make... Meaning that if you take a path where the Lich is good you will get more pink souls and if you follow the dark side you will see more violett souls.\n\nSoul Draining:\n\nIf you click on souls you drain them for their essence, that is shown by the saturation of the souls slowly decreasing and becoming more and more lifeless.\n![Souls.png](\/\/\/raw\/628\/c\/z\/314d2.png)\n\nOthers:\n\nThere is a great variety of different systems in place and I am so greatful for my team that pushed me over my comfort level and helped me keep the sanity alive. Without you I couldn't have done the magic of the clicker game.\n\nConclusion:\n\nIn retrospect I am thankful that we made a clicker game, so that I can check that on my list. And I have so much more respect for people who make those sort of games, because the mechanics seem so simple, but when I delved deep into the world of clicking I learned the importants of input feedback in every corner of the game.\n\n\nIf you've got time on the hand, we'd appriciate some feedback on the game: \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/lich-clicker","title":"What lies beneath the Lich","wayback_source":[]}