{"author_link":"\/users\/cagibi","author_name":"cagibi","author_uid":"cagibi","comments":[],"epoch":1587463204,"event":"LD46","format":"md","ldjam_node_id":204791,"likes":2,"metadata":{"p_key":"143109","p_author":"cagibi","p_authorkey":"1182747","p_urlkey":"359520","p_title":"A bit early for a postmortem?","p_cat":"LDJam ","p_event":"LD46","p_time":"1587463204","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1182747","us_name":"cagibi","us_username":"cagibi","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":182747,"body":"![postmortem-screen.png](\/\/\/raw\/bd9\/c2\/z\/314bf.png)\n\nI don't want to flood the main feed so [the long version is on itch.io.](https:\/\/cagibi.itch.io\/lighthouse-keeper\/devlog\/139552\/lighthouse-keeper-postmortem-things-learned-late-bugs)\n\nDespite this not being my first game jam, I learned a lot. This was far from my favourite theme. Game ideas from the day before theme announcement were instantly dropped.\n\nMeanwhile I learned from my previous game jams and was able to pull up a nice game that still has an eternal problem of difficulty balance.\n\nI just found 2 non-game-breaking bugs in the released versions. The score prompt is broken and one of the enemies can't shoot bullets. Is that OK if I fix them well past the deadline?","comments":1,"comments-timestamp":"2020-04-21T10:54:19Z","created":"2020-04-21T09:36:26Z","files":[],"files-timestamp":0,"id":204791,"love":2,"love-timestamp":"2020-04-21T10:30:54Z","meta":[],"modified":"2020-04-21T10:54:19Z","name":"A bit early for a postmortem?","node-timestamp":"2020-04-21T10:00:04Z","parent":182750,"parents":[1,5,9,176557,182750],"path":"\/events\/ludum-dare\/46\/lighthouse-keeper-and-the-shadow-pirates\/a-bit-early-for-a-postmortem","published":"2020-04-21T10:00:04Z","scope":"public","slug":"a-bit-early-for-a-postmortem","subsubtype":"","subtype":"","type":"post","version":613956},"node_metadata":{"n_key":"204791","n_urlkey":"359520","n_parent":"182750","n_path":"\/events\/ludum-dare\/46\/lighthouse-keeper-and-the-shadow-pirates\/a-bit-early-for-a-postmortem","n_slug":"a-bit-early-for-a-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"182747","n_created":"1587461786","n_modified":"1587466459","n_version":"613956","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lighthouse-keeper-and-the-shadow-pirates\/a-bit-early-for-a-postmortem","text":"![postmortem-screen.png](\/\/\/raw\/bd9\/c2\/z\/314bf.png)\n\nI don't want to flood the main feed so [the long version is on itch.io.](https:\/\/cagibi.itch.io\/lighthouse-keeper\/devlog\/139552\/lighthouse-keeper-postmortem-things-learned-late-bugs)\n\nDespite this not being my first game jam, I learned a lot. This was far from my favourite theme. Game ideas from the day before theme announcement were instantly dropped.\n\nMeanwhile I learned from my previous game jams and was able to pull up a nice game that still has an eternal problem of difficulty balance.\n\nI just found 2 non-game-breaking bugs in the released versions. The score prompt is broken and one of the enemies can't shoot bullets. Is that OK if I fix them well past the deadline?","title":"A bit early for a postmortem?","wayback_source":[]}