{"author_name":"Pheonise","cat":"LD #33","comments":[{"author_name":"MCRewind","time":"August 23, 2015 3:48 pm","epoch":1440362880,"text":"Well. I killed some green people then got killed by red people, 10\/10 would blue person again <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1440362280,"likes":3,"metadata":{"p_key":"14314","p_author":"Pheonise","p_authorkey":"15130","p_urlkey":"49576","p_title":"RIP in piece","p_cat":"LD #33","p_event":"LD33","p_time":"1440362280","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"15130","us_name":"Pheonise","us_username":"pheonise","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So, I&#8217;m calling it a night\/weekend\/7am-on-a-Monday?<\/p>\n <p>I didn&#8217;t complete anywhere near what I hoped to (though that was my own fault for forgetting I can&#8217;t art), but I did get something simple made.<br \/>\n Sure, I could probably have done it\u00a0better in a couple hours now if I wanted, but working with a rapidly-shifting scope is what makes this interesting!<\/p>\n <p>Next time, I&#8217;ll definitely plan around my capabilities concerning art, and will scope my ideas better.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=15130\" target=\"_blank\">Here&#8217;s a link if you&#8217;re interested:\u00a0http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=15130<\/a><\/p>\n <p>Source is included, cause that&#8217;s what the comp is for, but I&#8217;d recommend against looking at it. It&#8217;s not pretty.<\/p>\n <p>WebGL is still pretty bad, too, so the local builds are the way to go if looking for performance.<\/p>\n <p>Well, I guess all I can do now is sleep, then play some submissions.<br \/>\n I&#8217;ll have to learn art for next Ludum Dare!<\/p>","time":"August 23rd, 2015 3:38 pm","title":"RIP in piece"}