A Walk In The Park - How we think we went
Hello all,
Thought we would share a few thoughts on how we feel we went in the Jam. We used Unity for the first time ever having come from a Java background and writing games in our own engines using OpenGL through LWJGL. We have had a few projects on the go with our own engine and have thoroughly enjoyed the ease of getting what we want out of unity. It was a nice change being able to spend more time on the art, story and gameplay etc than getting things to render properly on the screen. That being said, both ways have their merits.
A walk in the park went really well for us, our first 3D game using unity, after a few tutorials to familiarise ourselves with the basic structure of a project. It was also our first time using making 3d assets for a game, using blender has been a steep learning curve but I think we're getting there and I'm very happy with how this games art turned out.
As always, it was nice to get back into development and completing a Ludum Dare, our last one was 3 or so years ago.
If you haven't already, head over to our game page and have a play.
