{"author_name":"Tuism","cat":"LD #33","comments":[{"author_name":"","time":"August 23, 2015 3:22 pm","epoch":1440361320,"text":"Using WebGL; hoping to build at least a Windows version out as well.","spam":"N"},{"author_name":"unitycoder_com","time":"August 23, 2015 3:22 pm","epoch":1440361320,"text":"i&#8217;ll submit all those (webgl as main, then webplayer, win+osx+linux)","spam":"N"},{"author_name":"","time":"August 23, 2015 3:24 pm","epoch":1440361440,"text":"I&#8217;ve always just done Webplayer versions, but I might do a WebGL version this time too.","spam":"N"},{"author_name":"Josh Riley","time":"August 23, 2015 3:31 pm","epoch":1440361860,"text":"I&#8217;ll def do windows and web player (clearly marked as unity web player to avoid frustrating chrome users). I tested a GL build yesterday, and it was a little sluggish, and the frame was slightly off center, but I may add one of those and mark it as expiremental on the game page.","spam":"N"}],"epoch":1440361080,"likes":2,"metadata":{"p_key":"14324","p_author":"Tuism","p_authorkey":"35114","p_urlkey":"49586","p_title":"How\u2019re you submitting your Unity3d game?","p_cat":"LD #33","p_event":"LD33","p_time":"1440361080","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"35114","us_name":"Tuism","us_username":"\/author\/tuism\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Quick one:<\/p>\n <p>Are you using WebGL?<\/p>\n <p>Or sticking to Web Player?<\/p>\n <p>Or just doing offline builds in OSX\/Win\/Linux?<\/p>\n <p>Or GameJolt (with combinations of above?)<\/p>\n <p>Or Itch.io (with combinations of above?)<\/p>\n <p>Or carrier pigeons?<\/p>\n <p>Or still everything?<\/p>\n <p>&nbsp;<\/p>\n <p>(I&#8217;d do a poll if I could, could you, on here?)<\/p>","time":"August 23rd, 2015 3:18 pm","title":"How\u2019re you submitting your Unity3d game?"}