{"author_link":"\/users\/kymakesgames","author_name":"KyMakesGames","author_uid":"kymakesgames","comments":[],"epoch":1587489260,"event":"LD46","format":"md","ldjam_node_id":205546,"likes":0,"metadata":{"p_key":"143462","p_author":"KyMakesGames","p_authorkey":"1127835","p_urlkey":"359875","p_title":"ALL CAPS: Player Feedback Edition","p_cat":"LDJam ","p_event":"LD46","p_time":"1587489260","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1127835","us_name":"kythehuman","us_username":"kythehuman","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":127835,"body":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/all-caps-episode-1-the-incident-at-puppy-canyon\n\nIt's always fun to watch someone interact with your game. More than that, it's a super important tool for development. \n\nI knew when I published ALL CAPS that I couldn't be sure if I had tuned the difficulty properly. A few people have found it to be too easy, but many are saying it's too dang hard. Implementing a dynamically-scaling difficulty system is now my top to-do item! I would have loved to implement this before submitting, but 48 hours for the Compo is tough and I just ran outta time.\n\nBig thanks to Twitch streamer [bighugejake](https:\/\/www.twitch.tv\/bighugejake), who gives it a playthrough here:\n\nhttps:\/\/www.twitch.tv\/videos\/598155078\n\n![30ff4.png](\/\/\/raw\/b53\/f1\/z\/31c59.png)","comments":0,"created":"2020-04-21T17:01:00Z","files":[],"files-timestamp":0,"id":205546,"love":0,"meta":[],"modified":"2020-04-21T17:34:50Z","name":"ALL CAPS: Player Feedback Edition","node-timestamp":"2020-04-21T17:34:50Z","parent":192240,"parents":[1,5,9,176557,192240],"path":"\/events\/ludum-dare\/46\/all-caps-episode-1-the-incident-at-puppy-canyon\/all-caps-player-feedback-edition","published":"2020-04-21T17:14:20Z","scope":"public","slug":"all-caps-player-feedback-edition","subsubtype":"","subtype":"","type":"post","version":618192},"node_metadata":{"n_key":"205546","n_urlkey":"359875","n_parent":"192240","n_path":"\/events\/ludum-dare\/46\/all-caps-episode-1-the-incident-at-puppy-canyon\/all-caps-player-feedback-edition","n_slug":"all-caps-player-feedback-edition","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"127835","n_created":"1587488460","n_modified":"1587490490","n_version":"618192","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/all-caps-episode-1-the-incident-at-puppy-canyon\/all-caps-player-feedback-edition","text":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/all-caps-episode-1-the-incident-at-puppy-canyon\n\nIt's always fun to watch someone interact with your game. More than that, it's a super important tool for development. \n\nI knew when I published ALL CAPS that I couldn't be sure if I had tuned the difficulty properly. A few people have found it to be too easy, but many are saying it's too dang hard. Implementing a dynamically-scaling difficulty system is now my top to-do item! I would have loved to implement this before submitting, but 48 hours for the Compo is tough and I just ran outta time.\n\nBig thanks to Twitch streamer [bighugejake](https:\/\/www.twitch.tv\/bighugejake), who gives it a playthrough here:\n\nhttps:\/\/www.twitch.tv\/videos\/598155078\n\n![30ff4.png](\/\/\/raw\/b53\/f1\/z\/31c59.png)","title":"ALL CAPS: Player Feedback Edition","wayback_source":[]}