Congratulations, everyone!

Now, as LD46 is over and most of the people managed to get at least some sleep, let's see what we all did and rate each other.

Volcanic Giraffe usually participated as the team of three people, but this time we decided to go solo. I think it's really interesting to see this de-composited result and understand what every one of us brought in our previous jam games.

@icxon, who usually was all about "Let's make shooters with blood, gibs and bullets" made a beautiful, serene and almost meditative game about keeping your fish from freezing. He managed to do that with only standard unity primitives, which amazes me to no end. He also managed to do it while slacking for a good portion of jam time, which makes me a bit angry.

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Play: Until we freeze

@graal made a great (if sad) piece, which tells the story of finding hope and help in your way out of the heart of darkness and how some hard choices had to be made once light is getting closer. He isn't very fond of his sprite work, but I secretly admire coherence and simplicity in his designs, that manage to tell the tale with just a few pixels. Even if he started from generic programmer's art, he's now developed it into his own unique and functional style.

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Play: Abandoned

And me? Well, I suppose in this team I am responsible for overcomplication, being a try-hard and heavily crunching. And questionable bloated game loops. And, of course, alluring covers and animated intros. In terms of cohesion and completeness, my game seems to be weakest in the set, due to me planning much more that I could possibly handle. But despite all the bitter realizations, I was happy to work on something I liked. Even though few people will be able to get into it due to quirky unpolished mechanics and scary messy UI.

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Play: Unit 21

Once again, congratulations to everyone who participated! And have a happy rate month!

(still cannot believe it's 21 day till the results, goddamit Mike it looks like a cheap hack)