{"author_link":"\/users\/drsomma","author_name":"DrSomma","author_uid":"drsomma","comments":[],"epoch":1587512338,"event":"LD46","format":"md","ldjam_node_id":205992,"likes":2,"metadata":{"p_key":"143694","p_author":"DrSomma","p_authorkey":"1147993","p_urlkey":"360107","p_title":"WebGL & Unity & SoundLoop (Looking for help)","p_cat":"LDJam ","p_event":"LD46","p_time":"1587512338","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1147993","us_name":"Orpartlu","us_username":"orpartlu","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":147993,"body":"Hey all. After the third participation on the LudumDare we mentioned a big problem with looping the sound. \n\nWe work with Unity and want to build a WebGL-Version for the easy-play.\n\nWhat we do:\n- play the first part (start-sound)\n- use PlayScheduled for the second part (loop-sound). The loop attitude from AudioSource is - for sure - true.\n\nThe loop-sound will also start after the first part, but just once.  \n**This is just a problem after building a WebGL-Version.**\n\nDid you also notice it? Do you maybe have a solution or workaround?\n\nThanks and well coding!","comments":0,"created":"2020-04-21T23:19:11Z","files":[],"files-timestamp":0,"id":205992,"love":2,"love-timestamp":"2020-04-22T00:06:55Z","meta":[],"modified":"2020-04-22T00:06:55Z","name":"WebGL & Unity & SoundLoop (Looking for help)","node-timestamp":"2020-04-21T23:38:58Z","parent":190524,"parents":[1,5,9,176557,190524],"path":"\/events\/ludum-dare\/46\/keep-the-social-distance\/webgl-unity-soundloop-looking-for-help","published":"2020-04-21T23:38:58Z","scope":"public","slug":"webgl-unity-soundloop-looking-for-help","subsubtype":"","subtype":"","type":"post","version":620601},"node_metadata":{"n_key":"205992","n_urlkey":"360107","n_parent":"190524","n_path":"\/events\/ludum-dare\/46\/keep-the-social-distance\/webgl-unity-soundloop-looking-for-help","n_slug":"webgl-unity-soundloop-looking-fo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"147993","n_created":"1587511151","n_modified":"1587514015","n_version":"620601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-the-social-distance\/webgl-unity-soundloop-looking-for-help","text":"Hey all. After the third participation on the LudumDare we mentioned a big problem with looping the sound. \n\nWe work with Unity and want to build a WebGL-Version for the easy-play.\n\nWhat we do:\n- play the first part (start-sound)\n- use PlayScheduled for the second part (loop-sound). The loop attitude from AudioSource is - for sure - true.\n\nThe loop-sound will also start after the first part, but just once.  \n**This is just a problem after building a WebGL-Version.**\n\nDid you also notice it? Do you maybe have a solution or workaround?\n\nThanks and well coding!","title":"WebGL & Unity & SoundLoop (Looking for help)","wayback_source":[]}