{"author_link":"\/users\/keybol","author_name":"keybol","author_uid":"keybol","comments":[],"epoch":1587526949,"event":"LD46","format":"md","ldjam_node_id":206138,"likes":0,"metadata":{"p_key":"143765","p_author":"keybol","p_authorkey":"1202913","p_urlkey":"360178","p_title":"Finally fixed the browser version","p_cat":"LDJam ","p_event":"LD46","p_time":"1587526949","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1202913","us_name":"keybol","us_username":"keybol","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":202913,"body":"Minutes during the submission deadline when i wanted to make a browser version, I encountered a weird bug! The WebGL version does not play any sound! I tried working on it, checked the code, reimport the audio but it seems the error is caused by a deeper problem. Recent Windows update removed the system mfplat.dll and it's causing the error when using AAC compression for audio. So it's the reason why the standalone build has working audio but the browser does not as WebGL only supports AAC compression. Now what to do? Fixed my computer's months old problem!\nYou can play the browser version directly here https:\/\/www.newgrounds.com\/portal\/view\/753113\n\nPlease rate our game too here! => https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-hope-alive-1\n![vlcsnap-2020-04-21-16h40m33s623.png](\/\/\/raw\/1a8\/13\/z\/32234.png) ","comments":0,"created":"2020-04-22T03:37:44Z","files":[],"files-timestamp":0,"id":206138,"love":0,"meta":[],"modified":"2020-04-22T03:42:29Z","name":"Finally fixed the browser version","node-timestamp":"2020-04-22T03:42:29Z","parent":202918,"parents":[1,5,9,176557,202918],"path":"\/events\/ludum-dare\/46\/keep-hope-alive-1\/finally-fixed-the-browser-version","published":"2020-04-22T03:42:29Z","scope":"public","slug":"finally-fixed-the-browser-version","subsubtype":"","subtype":"","type":"post","version":621287},"node_metadata":{"n_key":"206138","n_urlkey":"360178","n_parent":"202918","n_path":"\/events\/ludum-dare\/46\/keep-hope-alive-1\/finally-fixed-the-browser-version","n_slug":"finally-fixed-the-browser-versio","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"202913","n_created":"1587526664","n_modified":"1587526949","n_version":"621287","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-hope-alive-1\/finally-fixed-the-browser-version","text":"Minutes during the submission deadline when i wanted to make a browser version, I encountered a weird bug! The WebGL version does not play any sound! I tried working on it, checked the code, reimport the audio but it seems the error is caused by a deeper problem. Recent Windows update removed the system mfplat.dll and it's causing the error when using AAC compression for audio. So it's the reason why the standalone build has working audio but the browser does not as WebGL only supports AAC compression. Now what to do? Fixed my computer's months old problem!\nYou can play the browser version directly here https:\/\/www.newgrounds.com\/portal\/view\/753113\n\nPlease rate our game too here! => https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-hope-alive-1\n![vlcsnap-2020-04-21-16h40m33s623.png](\/\/\/raw\/1a8\/13\/z\/32234.png) ","title":"Finally fixed the browser version","wayback_source":[]}