{"author_link":"\/users\/scott-steffes","author_name":"Scott Steffes","author_uid":"scott-steffes","comments":[],"epoch":1587541149,"event":"LD46","format":"md","ldjam_node_id":206258,"likes":1,"metadata":{"p_key":"143822","p_author":"Scott Steffes","p_authorkey":"1081421","p_urlkey":"360235","p_title":"All the, small things","p_cat":"LDJam ","p_event":"LD46","p_time":"1587541149","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1081421","us_name":"Scott Steffes","us_username":"scott-steffes","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":8,"author":81421,"body":"Sometimes it's the little details that make a game feel special. In the middle of the jam our artist asked if I could make the character's eyes track the capsule. I was already close to my mental limit trying to implement the core of the game, but he seemed so excited about it, it was infectious. I decided I had to try. I spent an hour on it and it actually worked. I think it adds a lot of personality to the character. I'm sort of risk averse so I probably would have never tried it if it weren't for my artist being so excited about it. \n\nWhat's a little thing in your game that wasn't necessary but gave your game that little something special?\n\n**Our game:** https:\/\/ldjam.com\/events\/ludum-dare\/46\/final-flower-petals-of-a-lost-age\n\n![LookingAtIT.jpg](\/\/\/raw\/d0e\/31\/z\/3230c.jpg)","comments":0,"created":"2020-04-22T07:32:03Z","files":[],"files-timestamp":0,"id":206258,"love":1,"love-timestamp":"2020-04-22T07:40:06Z","meta":[],"modified":"2020-04-22T07:40:06Z","name":"All the, small things","node-timestamp":"2020-04-22T07:39:09Z","parent":181143,"parents":[1,5,9,176557,181143],"path":"\/events\/ludum-dare\/46\/final-flower-petals-of-a-lost-age\/all-the-small-things","published":"2020-04-22T07:39:09Z","scope":"public","slug":"all-the-small-things","subsubtype":"","subtype":"","type":"post","version":621871},"node_metadata":{"n_key":"206258","n_urlkey":"360235","n_parent":"181143","n_path":"\/events\/ludum-dare\/46\/final-flower-petals-of-a-lost-age\/all-the-small-things","n_slug":"all-the-small-things","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"81421","n_created":"1587540723","n_modified":"1587541206","n_version":"621871","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/final-flower-petals-of-a-lost-age\/all-the-small-things","text":"Sometimes it's the little details that make a game feel special. In the middle of the jam our artist asked if I could make the character's eyes track the capsule. I was already close to my mental limit trying to implement the core of the game, but he seemed so excited about it, it was infectious. I decided I had to try. I spent an hour on it and it actually worked. I think it adds a lot of personality to the character. I'm sort of risk averse so I probably would have never tried it if it weren't for my artist being so excited about it. \n\nWhat's a little thing in your game that wasn't necessary but gave your game that little something special?\n\n**Our game:** https:\/\/ldjam.com\/events\/ludum-dare\/46\/final-flower-petals-of-a-lost-age\n\n![LookingAtIT.jpg](\/\/\/raw\/d0e\/31\/z\/3230c.jpg)","title":"All the, small things","wayback_source":[]}