{"author_link":"\/users\/turncoda","author_name":"Turncoda","author_uid":"turncoda","comments":[],"epoch":1587541997,"event":"LD46","format":"md","ldjam_node_id":206271,"likes":1,"metadata":{"p_key":"143832","p_author":"Turncoda","p_authorkey":"1013362","p_urlkey":"360245","p_title":"Mildly interesting collision bugs","p_cat":"LDJam ","p_event":"LD46","p_time":"1587541997","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1013362","us_name":"Turncoda","us_username":"turncoda","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":5,"author":13362,"body":"For my jam game [Icy Mountain Hot Potato](https:\/\/ldjam.com\/events\/ludum-dare\/46\/working-title), I made the *brilliant* decision to once again roll my own collision code. As a result I introduced some mildly interesting unexpected behavior. As of just now, I've published fixed builds. I thought it was interesting enough to make a video documenting some of them, showing the before (bugged) and after (fixed). Have a look!\n\nhttps:\/\/youtu.be\/Bjr1IUajEUI","comments":2,"comments-timestamp":"2020-04-22T17:37:28Z","created":"2020-04-22T07:41:10Z","files":[],"files-timestamp":0,"id":206271,"love":1,"love-timestamp":"2020-04-22T08:23:31Z","meta":[],"modified":"2020-04-22T17:37:28Z","name":"Mildly interesting collision bugs","node-timestamp":"2020-04-22T07:53:17Z","parent":197935,"parents":[1,5,9,176557,197935],"path":"\/events\/ludum-dare\/46\/working-title\/mildly-interesting-collision-bugs","published":"2020-04-22T07:53:17Z","scope":"public","slug":"mildly-interesting-collision-bugs","subsubtype":"","subtype":"","type":"post","version":621931},"node_metadata":{"n_key":"206271","n_urlkey":"360245","n_parent":"197935","n_path":"\/events\/ludum-dare\/46\/working-title\/mildly-interesting-collision-bugs","n_slug":"mildly-interesting-collision-bug","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13362","n_created":"1587541270","n_modified":"1587577048","n_version":"621931","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/working-title\/mildly-interesting-collision-bugs","text":"For my jam game [Icy Mountain Hot Potato](https:\/\/ldjam.com\/events\/ludum-dare\/46\/working-title), I made the *brilliant* decision to once again roll my own collision code. As a result I introduced some mildly interesting unexpected behavior. As of just now, I've published fixed builds. I thought it was interesting enough to make a video documenting some of them, showing the before (bugged) and after (fixed). Have a look!\n\nhttps:\/\/youtu.be\/Bjr1IUajEUI","title":"Mildly interesting collision bugs","wayback_source":[]}