{"author_link":"\/users\/boboman","author_name":"boboman","author_uid":"boboman","comments":[],"epoch":1587572817,"event":"LD46","format":"md","ldjam_node_id":206622,"likes":2,"metadata":{"p_key":"144055","p_author":"boboman","p_authorkey":"1035737","p_urlkey":"360468","p_title":"Bug Fix and Self Reflection","p_cat":"LDJam ","p_event":"LD46","p_time":"1587572817","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1035737","us_name":"boboman","us_username":"boboman","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":35737,"body":"# Bug Fix \"Patch\" released\n![grower_thinner.png](\/\/\/raw\/99b\/8\/z\/326a9.png)\n\n\u200bFixed my cloud-patrolling logic in [Grower](https:\/\/ldjam.com\/events\/ludum-dare\/46\/ld46-grower-not-a-shower).  Specifically the webGL build as it was getting \"stuck\" after a few patrol paths.  I think my transform position references were slightly off due to the different screen resolutions... ? Regardless, the cloud should have been using the players position in some fuzzy-random destination choosing, Lerp it's way over, and pause for 3 seconds once it arrives.\n\n## Which reminds me\n\nSomething I really struggle with during development is play-testing, specifically at different resolutions but also for different input mechanisms.  I want to learn about the different tools, emulators, build settings, and input libraries.  Most of all I really need to figure out how to properly set canvases and cameras up to be designed for an explicit viewport dimension. If its scalable\/shrinks\/grows, fine, but a little self-criticism is I need to spend time on learning those skills and stop half-baking solutions last minute for a presentation.\n\nHappy Gaming!  \n\nBobo\n\nps:  If you left feedback and a rating on my game, THANK YOU, and your game will be first in line to return the favor!","comments":1,"comments-timestamp":"2020-04-22T16:38:23Z","created":"2020-04-22T16:18:26Z","files":[],"files-timestamp":0,"id":206622,"love":2,"love-timestamp":"2020-04-22T16:35:28Z","meta":[],"modified":"2020-04-22T16:38:23Z","name":"Bug Fix and Self Reflection","node-timestamp":"2020-04-22T16:26:57Z","parent":183985,"parents":[1,5,9,176557,183985],"path":"\/events\/ludum-dare\/46\/ld46-grower-not-a-shower\/bug-fix-and-self-reflection","published":"2020-04-22T16:26:57Z","scope":"public","slug":"bug-fix-and-self-reflection","subsubtype":"","subtype":"","type":"post","version":623820},"node_metadata":{"n_key":"206622","n_urlkey":"360468","n_parent":"183985","n_path":"\/events\/ludum-dare\/46\/ld46-grower-not-a-shower\/bug-fix-and-self-reflection","n_slug":"bug-fix-and-self-reflection","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"35737","n_created":"1587572306","n_modified":"1587573503","n_version":"623820","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/ld46-grower-not-a-shower\/bug-fix-and-self-reflection","text":"# Bug Fix \"Patch\" released\n![grower_thinner.png](\/\/\/raw\/99b\/8\/z\/326a9.png)\n\n\u200bFixed my cloud-patrolling logic in [Grower](https:\/\/ldjam.com\/events\/ludum-dare\/46\/ld46-grower-not-a-shower).  Specifically the webGL build as it was getting \"stuck\" after a few patrol paths.  I think my transform position references were slightly off due to the different screen resolutions... ? Regardless, the cloud should have been using the players position in some fuzzy-random destination choosing, Lerp it's way over, and pause for 3 seconds once it arrives.\n\n## Which reminds me\n\nSomething I really struggle with during development is play-testing, specifically at different resolutions but also for different input mechanisms.  I want to learn about the different tools, emulators, build settings, and input libraries.  Most of all I really need to figure out how to properly set canvases and cameras up to be designed for an explicit viewport dimension. If its scalable\/shrinks\/grows, fine, but a little self-criticism is I need to spend time on learning those skills and stop half-baking solutions last minute for a presentation.\n\nHappy Gaming!  \n\nBobo\n\nps:  If you left feedback and a rating on my game, THANK YOU, and your game will be first in line to return the favor!","title":"Bug Fix and Self Reflection","wayback_source":[]}