{"author_link":"\/users\/bigsylvain","author_name":"bigsylvain","author_uid":"bigsylvain","comments":[],"epoch":1587576570,"event":"LD46","format":"md","ldjam_node_id":206643,"likes":10,"metadata":{"p_key":"144074","p_author":"bigsylvain","p_authorkey":"1166900","p_urlkey":"360487","p_title":"Woodpunk","p_cat":"LDJam ","p_event":"LD46","p_time":"1587576570","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1166900","us_name":"bigsylvain","us_username":"bigsylvain","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":166900,"body":"# Try it out\n-> **https:\/\/ldjam.com\/events\/ludum-dare\/46\/woodpunk**\n\n![Title.gif](\/\/\/raw\/4fb\/82\/z\/326d2.gif)\n\n\u200bThe whole island is in peril after a dark wizard unleashed dangerous creatures all over the place\u2026 **Baxton** must leave after **gathering their friends**\u2026 but they are a capricious bunch! Find as many of them as you can, then **get to the boat while keeping them alive**!\n\n![Gameplay 1.gif](\/\/\/raw\/4fb\/82\/z\/3272f.gif)\n\n\n\n# A team effort\n\nIt was our first jam project as a team of 8! Personally, I was never part of a team of more than 3 people. This meant that we could focus more on specific tasks instead of being affected to several roles (and let more talented people use their skills).\n\nIn many aspects the game was production hell BUT we got so much done:\n- NPCs w\/quests and minion followers\n![Dialogue.gif](\/\/\/raw\/4fb\/82\/z\/3272a.gif)\n- Crafting via radial menu\n![Craft 1.gif](\/\/\/raw\/4fb\/82\/z\/326f3.gif)\n- Dynamic music (blended combat themes)\n- 0 placeholder assets, gorgeous pixel art & original sfx\n![NpcWhite.gif](\/\/\/raw\/4fb\/82\/z\/3272c.gif)\n- Intros, outros, etc\n- i18n (FR+EN)\n\n# Some stats\n- **72 hours**\n- **8 of us**: three 2D artists, two musicians+sfx producers, three programmers\n- **9-page** design document\n- **300x300 tile map** (underworld was cut)\n- [**22-track OST**](https:\/\/soundcloud.com\/moonchimes\/sets\/woodpunk-ost)\n- **6 NPCs**, **5 quests**\n- **6200 lines of JS**\n- **87 graphical assets** (most of them animated)\n![Walk 1.gif](\/\/\/raw\/4fb\/82\/z\/326f4.gif)\n\n\n# Conclusion\nIt was fun! We're currently working on the [**post-jam version**](https:\/\/sparklinlabs.itch.io\/woodpunk) with all assets implemented, the underground world, better sfx, better gameplay, and much more!\n\n![Intro.gif](\/\/\/raw\/4fb\/82\/z\/326e2.gif)","comments":0,"created":"2020-04-22T16:39:39Z","files":[],"files-timestamp":0,"id":206643,"love":10,"love-timestamp":"2020-04-23T02:18:37Z","meta":[],"modified":"2020-04-23T02:18:37Z","name":"Woodpunk","node-timestamp":"2020-04-22T17:37:55Z","parent":198931,"parents":[1,5,9,176557,198931],"path":"\/events\/ludum-dare\/46\/woodpunk\/woodpunk","published":"2020-04-22T17:29:30Z","scope":"public","slug":"woodpunk","subsubtype":"","subtype":"","type":"post","version":624210},"node_metadata":{"n_key":"206643","n_urlkey":"360487","n_parent":"198931","n_path":"\/events\/ludum-dare\/46\/woodpunk\/woodpunk","n_slug":"woodpunk","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"166900","n_created":"1587573579","n_modified":"1587608317","n_version":"624210","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/woodpunk\/woodpunk","text":"# Try it out\n-> **https:\/\/ldjam.com\/events\/ludum-dare\/46\/woodpunk**\n\n![Title.gif](\/\/\/raw\/4fb\/82\/z\/326d2.gif)\n\n\u200bThe whole island is in peril after a dark wizard unleashed dangerous creatures all over the place\u2026 **Baxton** must leave after **gathering their friends**\u2026 but they are a capricious bunch! Find as many of them as you can, then **get to the boat while keeping them alive**!\n\n![Gameplay 1.gif](\/\/\/raw\/4fb\/82\/z\/3272f.gif)\n\n\n\n# A team effort\n\nIt was our first jam project as a team of 8! Personally, I was never part of a team of more than 3 people. This meant that we could focus more on specific tasks instead of being affected to several roles (and let more talented people use their skills).\n\nIn many aspects the game was production hell BUT we got so much done:\n- NPCs w\/quests and minion followers\n![Dialogue.gif](\/\/\/raw\/4fb\/82\/z\/3272a.gif)\n- Crafting via radial menu\n![Craft 1.gif](\/\/\/raw\/4fb\/82\/z\/326f3.gif)\n- Dynamic music (blended combat themes)\n- 0 placeholder assets, gorgeous pixel art & original sfx\n![NpcWhite.gif](\/\/\/raw\/4fb\/82\/z\/3272c.gif)\n- Intros, outros, etc\n- i18n (FR+EN)\n\n# Some stats\n- **72 hours**\n- **8 of us**: three 2D artists, two musicians+sfx producers, three programmers\n- **9-page** design document\n- **300x300 tile map** (underworld was cut)\n- [**22-track OST**](https:\/\/soundcloud.com\/moonchimes\/sets\/woodpunk-ost)\n- **6 NPCs**, **5 quests**\n- **6200 lines of JS**\n- **87 graphical assets** (most of them animated)\n![Walk 1.gif](\/\/\/raw\/4fb\/82\/z\/326f4.gif)\n\n\n# Conclusion\nIt was fun! We're currently working on the [**post-jam version**](https:\/\/sparklinlabs.itch.io\/woodpunk) with all assets implemented, the underground world, better sfx, better gameplay, and much more!\n\n![Intro.gif](\/\/\/raw\/4fb\/82\/z\/326e2.gif)","title":"Woodpunk","wayback_source":[]}