Scary Steve
Alright, time for my first post! My game is called „Scary Steve” and I decided to take the theme very literally, mainly because I had a neat idea and also because I really like Pixar’s „Monsters, Inc.“.
The Game
You play Steve, a ghost that hides in the closets of child bedrooms. Your goal is to reach the bed and scare the hell out of the child using just your arrow keys. While you’re trying to do that, you have three obstacles to overcome:
- Time is running against you!
- Various objects on the floor (toys, etc.) will make noise!
- You can’t see very well, so you’ll only get to know what’s in the room as you walk through it. The cool kids call it “fog of war”.
If the time runs out or you make too much noise, you lose one life. Complete as many levels as you can before you hit the “Game Over”-Screen! To give you an impression, here’s a video:
As you can see, I was trying to capture the spirit of NES style arcade games like Pacman. Actually, the game is optimized for the original 256×240 resolution of the NES and Stefan is working with the NES color palette. The whole game loop is already implemented and the only missing things are the actual winning condition and more obstacles. For now, there is only one floor obstacle to test things.
So what’s next?
First of all, I decided to switch from compo to jam, because I procrastinate too much and due to the fact that I am not working alone anymore! My dear friend Roman will provide some audio, while Stefan will take care of the beautiful pixels. You can see and hear the first results in the video above. Shout out to you two! You rock!
It’s currently 7 PM in Germany and I will spend the rest of the evening including all the resources that appear in my Dropbox. Tomorrow will be about balancing and enhancing everything I have. I don’t know if I will be able to implement various levels or if there will be only one level as a proof of concept. We’ll see! Comments are appreciated!