{"author_link":"\/users\/pndaa","author_name":"pndaa","author_uid":"pndaa","comments":[],"epoch":1587648539,"event":"LD46","format":"md","ldjam_node_id":207260,"likes":8,"metadata":{"p_key":"144428","p_author":"pndaa","p_authorkey":"1001569","p_urlkey":"360841","p_title":"Lost Goblins","p_cat":"LDJam ","p_event":"LD46","p_time":"1587648539","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1001569","us_name":"pndaa","us_username":"pndaa","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":11,"author":1569,"body":"A little post to share some gifs and screenshots on the progress on day one for our game [Lost Goblins](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lost-goblins).\n\nWe got the basic idea really quickly:\n![start.jpg](\/\/\/raw\/126\/z\/32c1f.jpg)\n\nThen we got the iso camera working:\n![cameraiso.gif](\/\/\/raw\/126\/z\/32c19.gif)\n\nThen level creation from an image:\n![levelcreation.jpg](\/\/\/raw\/126\/z\/32c20.jpg)\n\nWe made that shortest path algorithm working:\n![shortestpathworking.gif](\/\/\/raw\/126\/z\/32c21.gif)\n\nAnd we created the first models and animation, here is a door:\n![doormodel.png](\/\/\/raw\/126\/z\/32c22.png)\n\nAnd that was the end of day one:\n![jour1.gif](\/\/\/raw\/126\/z\/32c1b.gif)\n\nFeel free to play and rate the game here:  [Lost Goblins](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lost-goblins). Sorry if you find it slow.","comments":0,"created":"2020-04-23T13:17:31Z","files":[],"files-timestamp":0,"id":207260,"love":8,"love-timestamp":"2020-04-23T14:32:12Z","meta":[],"modified":"2020-04-23T14:32:12Z","name":"Lost Goblins","node-timestamp":"2020-04-23T13:42:37Z","parent":188384,"parents":[1,5,9,176557,188384],"path":"\/events\/ludum-dare\/46\/lost-goblins\/lost-goblins","published":"2020-04-23T13:28:59Z","scope":"public","slug":"lost-goblins","subsubtype":"","subtype":"","type":"post","version":627108},"node_metadata":{"n_key":"207260","n_urlkey":"360841","n_parent":"188384","n_path":"\/events\/ludum-dare\/46\/lost-goblins\/lost-goblins","n_slug":"lost-goblins","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1569","n_created":"1587647851","n_modified":"1587652332","n_version":"627108","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lost-goblins\/lost-goblins","text":"A little post to share some gifs and screenshots on the progress on day one for our game [Lost Goblins](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lost-goblins).\n\nWe got the basic idea really quickly:\n![start.jpg](\/\/\/raw\/126\/z\/32c1f.jpg)\n\nThen we got the iso camera working:\n![cameraiso.gif](\/\/\/raw\/126\/z\/32c19.gif)\n\nThen level creation from an image:\n![levelcreation.jpg](\/\/\/raw\/126\/z\/32c20.jpg)\n\nWe made that shortest path algorithm working:\n![shortestpathworking.gif](\/\/\/raw\/126\/z\/32c21.gif)\n\nAnd we created the first models and animation, here is a door:\n![doormodel.png](\/\/\/raw\/126\/z\/32c22.png)\n\nAnd that was the end of day one:\n![jour1.gif](\/\/\/raw\/126\/z\/32c1b.gif)\n\nFeel free to play and rate the game here:  [Lost Goblins](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lost-goblins). Sorry if you find it slow.","title":"Lost Goblins","wayback_source":[]}