{"author_link": "/users/sandra-jasionowska", "author_name": "Sandra Jasionowska", "author_uid": "sandra-jasionowska", "comments": [], "epoch": 1587661479, "event": "LD46", "format": "md", "ldjam_node_id": 207372, "likes": 4, "metadata": {"p_key": "144499", "p_author": "Sandra Jasionowska", "p_authorkey": "1079666", "p_urlkey": "360912", "p_title": "Please please, post WebGL versions!", "p_cat": "LDJam ", "p_event": "LD46", "p_time": "1587661479", "p_likes": "4", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1079666", "us_name": "Sandra Jasionowska", "us_username": "sandra-jasionowska", "event_start": "1587081600", "event_key": "77", "event_name": "Ludum Dare 46"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD46", "removed_author": false}, "_superparent": 176557, "_trust": 2, "author": 79666, "body": "Since I'm using macOS, I don't see a lot of games that I can play :cry: If you're using Unity, building WebGL is not hard, you just have to switch platforms and build :sweat_smile: If you'll get some errors about AnimationControl, don't bother - that happened to me too, but it didn't affect my build. A lot of people faced the same issue, Unity fixed it in some of the version, but not in mine :shrug: \n\n\n(On my first Ludum Dare in 2018 I wasn't able to build on WebGL because it didn't support placing videos and I had to work on this. Not sure if this has changed in Unity.)\n\nIn the meantime, when your game will build (it takes a bit of time when building on WebGL), you can check my game, it's multiplaform. https://ldjam.com/events/ludum-dare/46/peacemaker \n\nPeace! :v: ", "comments": 2, "comments-timestamp": "2020-04-24T13:57:50Z", "created": "2020-04-23T16:59:15Z", "files": [], "files-timestamp": 0, "id": 207372, "love": 4, "love-timestamp": "2020-04-23T17:18:09Z", "meta": [], "modified": "2020-04-24T13:57:50Z", "name": "Please please, post WebGL versions!", "node-timestamp": "2020-04-23T17:05:47Z", "parent": 189580, "parents": [1, 5, 9, 176557, 189580], "path": "/events/ludum-dare/46/peacemaker/please-please-post-webgl-versions", "published": "2020-04-23T17:04:39Z", "scope": "public", "slug": "please-please-post-webgl-versions", "subsubtype": "", "subtype": "", "type": "post", "version": 627619}, "node_metadata": {"n_key": "207372", "n_urlkey": "360912", "n_parent": "189580", "n_path": "/events/ludum-dare/46/peacemaker/please-please-post-webgl-versions", "n_slug": "please-please-post-webgl-version", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "79666", "n_created": "1587661155", "n_modified": "1587736670", "n_version": "627619", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/46/peacemaker/please-please-post-webgl-versions", "text": "Since I'm using macOS, I don't see a lot of games that I can play :cry: If you're using Unity, building WebGL is not hard, you just have to switch platforms and build :sweat_smile: If you'll get some errors about AnimationControl, don't bother - that happened to me too, but it didn't affect my build. A lot of people faced the same issue, Unity fixed it in some of the version, but not in mine :shrug: \n\n\n(On my first Ludum Dare in 2018 I wasn't able to build on WebGL because it didn't support placing videos and I had to work on this. Not sure if this has changed in Unity.)\n\nIn the meantime, when your game will build (it takes a bit of time when building on WebGL), you can check my game, it's multiplaform. https://ldjam.com/events/ludum-dare/46/peacemaker \n\nPeace! :v: ", "title": "Please please, post WebGL versions!", "wayback_source": []}