Go fast die fast in Rocket Maniacs

Some post-compo stuff, I Made a quick trailer video for my compo entry, as well as a nice gif to show off how RAD the game is. Getting a linux build up was easy, but web isn't playing nice with me so I guess that's off the table for this jam.
In my head I've been toying with the idea of modifying the game to have procedural content, turn it into kind of an infinite runner, but that might be a bit of a challenge on this quake based engine I'm using.
https://ldjam.com/events/ludum-dare/46/rocket-maniacs/
https://www.youtube.com/watch?v=KbPbNmCIXgk