{"author_link":"\/users\/rebecca-harrison","author_name":"Rebecca Harrison","author_uid":"rebecca-harrison","comments":[],"epoch":1587783148,"event":"LD46","format":"md","ldjam_node_id":207992,"likes":6,"metadata":{"p_key":"144929","p_author":"Rebecca Harrison","p_authorkey":"1144736","p_urlkey":"361342","p_title":"Your feedback has been noted!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587783148","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1144736","us_name":"Rebecca Harrison","us_username":"rebecca-harrison","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":144736,"body":"# We're working on a post-jam build!\n\nWe've been getting a lot of positive feedback about [LAMPS](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps) but also some negative. Some people are getting lost, and don't know what they're supposed to be doing.\n![NewDialogueSystem_Sml.gif](\/\/\/raw\/065\/32\/z\/3320d.gif)\n\nThat's why we've decided to include a system in the new version that gives some backstory to the lamp shop, and will hopefully help players understand the core mechanic of **Keeping the Light Alive**\n\nWe've also implemented some... more **SPOOKY** additions to the game... so watch out for those too ;P\n\n# Play the Jam version of Lamps [HERE](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps)\n[![Lamps Thumbnail.png](\/\/\/raw\/065\/32\/z\/3320f.png)](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps)","comments":1,"comments-timestamp":"2020-04-25T03:03:36Z","created":"2020-04-25T02:44:51Z","files":[],"files-timestamp":0,"id":207992,"love":6,"love-timestamp":"2020-04-25T04:57:24Z","meta":[],"modified":"2020-04-25T04:57:24Z","name":"Your feedback has been noted!","node-timestamp":"2020-04-25T02:52:28Z","parent":193634,"parents":[1,5,9,176557,193634],"path":"\/events\/ludum-dare\/46\/lamps\/your-feedback-has-been-noted","published":"2020-04-25T02:52:28Z","scope":"public","slug":"your-feedback-has-been-noted","subsubtype":"","subtype":"","type":"post","version":630590},"node_metadata":{"n_key":"207992","n_urlkey":"361342","n_parent":"193634","n_path":"\/events\/ludum-dare\/46\/lamps\/your-feedback-has-been-noted","n_slug":"your-feedback-has-been-noted","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"144736","n_created":"1587782691","n_modified":"1587790644","n_version":"630590","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps\/your-feedback-has-been-noted","text":"# We're working on a post-jam build!\n\nWe've been getting a lot of positive feedback about [LAMPS](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps) but also some negative. Some people are getting lost, and don't know what they're supposed to be doing.\n![NewDialogueSystem_Sml.gif](\/\/\/raw\/065\/32\/z\/3320d.gif)\n\nThat's why we've decided to include a system in the new version that gives some backstory to the lamp shop, and will hopefully help players understand the core mechanic of **Keeping the Light Alive**\n\nWe've also implemented some... more **SPOOKY** additions to the game... so watch out for those too ;P\n\n# Play the Jam version of Lamps [HERE](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps)\n[![Lamps Thumbnail.png](\/\/\/raw\/065\/32\/z\/3320f.png)](https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps)","title":"Your feedback has been noted!","wayback_source":[]}