{"author_name":"NegInfinity","cat":"LD #37","comments":[],"epoch":1481527080,"likes":3,"metadata":{"p_key":"1450","p_author":"NegInfinity","p_authorkey":"0","p_urlkey":"36316","p_title":"\u201cGuardian\u201d game for Ludum Dare 37","p_cat":"LD #37","p_event":"LD37","p_time":"1481527080","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=125137\" target=\"_blank\">This is the game<\/a> I submitted for compo few hours earlier:<\/p>\n <p><img class=\"size-medium wp-image-595831\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/mainscreen-300x169.png\" alt=\"&quot;Guardian&quot;\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/mainscreen-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/mainscreen-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/mainscreen-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><img class=\"size-medium wp-image-595832\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/thumb-300x169.png\" alt=\"Guardian-gameplay\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/thumb-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/thumb-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/thumb-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Titled &#8220;Guardian&#8221;.<\/p>\n <p>I originally liked &#8220;Wait, are we bad guys?&#8221; idea more, so I converted it to fit the &#8220;one room&#8221; theme. you defend one room from invaders.<\/p>\n <p>Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.<\/p>\n <p>In the end I (again) had no time to implement sounds or music.<\/p>\n <p>Lessons learned in the process:<\/p>\n <ul>\n <li>Limited timeframe means not enough time to model and animate fingers. I tried.<\/li>\n <li>And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.<\/li>\n <li>Making a spark texture can take a lot of time.<\/li>\n <li>It is a good idea to check audio equipment\/pipeline in advance. One of the reasons why there&#8217;s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn&#8217;t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).<\/li>\n <\/ul>\n <p>Lots of ideas were cut and abandoned due to \u00a0the time constraint.<\/p>\n <p>The game made using Unity3d, monodevelop, blender, clip studio and gimp.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"December 12th, 2016 2:18 am","title":"\u201cGuardian\u201d game for Ludum Dare 37"}