{"author_link":"\/users\/0x01f0","author_name":"0x01F0","author_uid":"0x01f0","comments":[],"epoch":1587826346,"event":"LD46","format":"md","ldjam_node_id":208107,"likes":4,"metadata":{"p_key":"145008","p_author":"0x01F0","p_authorkey":"1004034","p_urlkey":"361421","p_title":"Post Mortem Part 1: Idea and project management","p_cat":"LDJam ","p_event":"LD46","p_time":"1587826346","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1004034","us_name":"0x01F0","us_username":"0x01f0","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":9,"author":4034,"body":"![Post mortem.png](\/\/\/raw\/2cf\/z\/33310.png)\n\nHellooo fellow jammers! (\u3002\u30fb\u2200\u30fb)\u30ce\n\nThank you everyone for a fun jam and all the games and inspiration. I really love looking into what other people are doing so I thought I'd share our process as well.\n\nIf you haven't played our game, please go ahead and try it here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/fox-hen-bag\n\n\n# Brainstorming and sketching phase\n\nFor this phase we sat down and bounced ideas. For a long time we got stuck with an idea that involved carrying something but it became to hard to create levels for that. Then we came up with the idea about the fox, hen and bag of grains riddle. That instantly gave us a scope that seemed possible.\n\n# Saving ideas\n\nWe used Atlassian Confluence to write down ideas, and we have a lot of best practices saved there as well. \n\nThis is how the first sketch looked (why is there rabbit there tho? @Alexaur) (*\uffe33\uffe3)\u256d\n\n![firefox_UwxTWJcD7E.png](\/\/\/raw\/2cf\/z\/33308.png)\n\n\n# Lists\nWe compiled the following list:\n\n* Light references\n* Art style references\n* 3D models\n* Sounds\n* Animations\n* Scripts\n\nWe took all of these list and then created tasks from them.\n\n\n# Task management\nWe used Trello to keep track of our tasks and we had the following columns:\n\n**Maybe\/low prio**, **To do**, **In progress** and **Done**. \n\n\n# Asset collaboration\nIn order to share assets efficiently we used Unity Collab and worked on one single project. Initially, everyone had their own scene to test their models in. After we had enough assets, we put together the one scene and everyone worked in that one.\n\n# Builds\nWe used Unity Cloud Build, first Windows and then later we added macOS and Linux. It made it easy to distribute the game in the end.\n\n\n**The next part will be about the 3D models!**\n\n![tobecontinued.png](\/\/\/raw\/2cf\/z\/33315.png)\n","comments":0,"created":"2020-04-25T13:56:43Z","files":[],"files-timestamp":0,"id":208107,"love":4,"love-timestamp":"2020-04-25T20:29:28Z","meta":[],"modified":"2020-04-25T20:29:28Z","name":"Post Mortem Part 1: Idea and project management","node-timestamp":"2020-04-25T14:52:26Z","parent":182079,"parents":[1,5,9,176557,182079],"path":"\/events\/ludum-dare\/46\/fox-hen-bag\/post-mortem-part-1-idea-and-project-management","published":"2020-04-25T14:52:26Z","scope":"public","slug":"post-mortem-part-1-idea-and-project-management","subsubtype":"","subtype":"","type":"post","version":631246},"node_metadata":{"n_key":"208107","n_urlkey":"361421","n_parent":"182079","n_path":"\/events\/ludum-dare\/46\/fox-hen-bag\/post-mortem-part-1-idea-and-project-management","n_slug":"post-mortem-part-1-idea-and-proj","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4034","n_created":"1587823003","n_modified":"1587846568","n_version":"631246","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/fox-hen-bag\/post-mortem-part-1-idea-and-project-management","text":"![Post mortem.png](\/\/\/raw\/2cf\/z\/33310.png)\n\nHellooo fellow jammers! (\u3002\u30fb\u2200\u30fb)\u30ce\n\nThank you everyone for a fun jam and all the games and inspiration. I really love looking into what other people are doing so I thought I'd share our process as well.\n\nIf you haven't played our game, please go ahead and try it here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/fox-hen-bag\n\n\n# Brainstorming and sketching phase\n\nFor this phase we sat down and bounced ideas. For a long time we got stuck with an idea that involved carrying something but it became to hard to create levels for that. Then we came up with the idea about the fox, hen and bag of grains riddle. That instantly gave us a scope that seemed possible.\n\n# Saving ideas\n\nWe used Atlassian Confluence to write down ideas, and we have a lot of best practices saved there as well. \n\nThis is how the first sketch looked (why is there rabbit there tho? @Alexaur) (*\uffe33\uffe3)\u256d\n\n![firefox_UwxTWJcD7E.png](\/\/\/raw\/2cf\/z\/33308.png)\n\n\n# Lists\nWe compiled the following list:\n\n* Light references\n* Art style references\n* 3D models\n* Sounds\n* Animations\n* Scripts\n\nWe took all of these list and then created tasks from them.\n\n\n# Task management\nWe used Trello to keep track of our tasks and we had the following columns:\n\n**Maybe\/low prio**, **To do**, **In progress** and **Done**. \n\n\n# Asset collaboration\nIn order to share assets efficiently we used Unity Collab and worked on one single project. Initially, everyone had their own scene to test their models in. After we had enough assets, we put together the one scene and everyone worked in that one.\n\n# Builds\nWe used Unity Cloud Build, first Windows and then later we added macOS and Linux. It made it easy to distribute the game in the end.\n\n\n**The next part will be about the 3D models!**\n\n![tobecontinued.png](\/\/\/raw\/2cf\/z\/33315.png)\n","title":"Post Mortem Part 1: Idea and project management","wayback_source":[]}