Post Mortem Part 2: Environment models

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In this part I'll share information I received from @Mickxe who did the environment models for our game!

The straight and angular models, like the cabin, were built almost like how you would build it in real life. One piece at a time, frame boards for the door & windows.

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The boulders, camp fire, and the mountains were made with the sculpting tool.

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The Decimate modifier (in Blender) was used for those models to easily adjust the level of detail to match the other models without having to actually change the model.

If you haven’t played our game, please go ahead and try it here: https://ldjam.com/events/ludum-dare/46/fox-hen-bag ( ̄︶ ̄*))

In the next part, we'll talk about lighting or maybe animations! ヾ( ̄▽ ̄)

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