Fake 3D using sprites and math
working in a 2D game engine doesn't mean you can't do 3D
Thank you to everyone who vacuumed ghosts in my game GhostVac. I thought I'd give a glimpse of how it's done. It is 3D projection using u,v,z. Then Z-sorting based on the Y coordinate of each ghost, then scaling each ghost appropriately as it goes further from the "camera".
you can play it here: here.
