{"author_link":"\/users\/guyunger","author_name":"GuyUnger","author_uid":"guyunger","comments":[],"epoch":1587886776,"event":"LD46","format":"md","ldjam_node_id":208303,"likes":13,"metadata":{"p_key":"145134","p_author":"GuyUnger","p_authorkey":"1078645","p_urlkey":"361547","p_title":"How I made the ants in my game","p_cat":"LDJam ","p_event":"LD46","p_time":"1587886776","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1078645","us_name":"GuyUnger","us_username":"guyunger","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":78645,"body":"I wanted the ants to be upgradable with visual changes, a 3D model seemed the easiest way to do this because I can just attach objects to the animated model later without having to worry about doing any extra work.\nSo I made this model, running in the background\n![FNHkP9K1Bn.gif](\/\/\/raw\/533\/31\/z\/33473.gif)\nThen draw that to a 2D texture and apply this texture to all the ants. Because the model is rendered only in one place it doesn't cost much in performance\n![TETkWofIDr.gif](\/\/\/raw\/533\/31\/z\/33474.gif)\n\nAn early stress test. There's not much left of all the detail but it did the trick\n![ezgif-2-f91fc243b49b.gif](\/\/\/raw\/533\/31\/z\/33475.gif)\n\nYou can play the game here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/antourage","comments":4,"comments-timestamp":"2020-04-26T08:45:28Z","created":"2020-04-26T07:26:35Z","files":[],"files-timestamp":0,"id":208303,"love":13,"love-timestamp":"2020-04-30T12:10:47Z","meta":[],"modified":"2020-04-30T12:10:47Z","name":"How I made the ants in my game","node-timestamp":"2020-04-26T07:39:36Z","parent":198276,"parents":[1,5,9,176557,198276],"path":"\/events\/ludum-dare\/46\/antourage\/how-i-made-the-ants-in-my-game","published":"2020-04-26T07:39:36Z","scope":"public","slug":"how-i-made-the-ants-in-my-game","subsubtype":"","subtype":"","type":"post","version":632047},"node_metadata":{"n_key":"208303","n_urlkey":"361547","n_parent":"198276","n_path":"\/events\/ludum-dare\/46\/antourage\/how-i-made-the-ants-in-my-game","n_slug":"how-i-made-the-ants-in-my-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"78645","n_created":"1587885995","n_modified":"1588248647","n_version":"632047","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/antourage\/how-i-made-the-ants-in-my-game","text":"I wanted the ants to be upgradable with visual changes, a 3D model seemed the easiest way to do this because I can just attach objects to the animated model later without having to worry about doing any extra work.\nSo I made this model, running in the background\n![FNHkP9K1Bn.gif](\/\/\/raw\/533\/31\/z\/33473.gif)\nThen draw that to a 2D texture and apply this texture to all the ants. Because the model is rendered only in one place it doesn't cost much in performance\n![TETkWofIDr.gif](\/\/\/raw\/533\/31\/z\/33474.gif)\n\nAn early stress test. There's not much left of all the detail but it did the trick\n![ezgif-2-f91fc243b49b.gif](\/\/\/raw\/533\/31\/z\/33475.gif)\n\nYou can play the game here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/antourage","title":"How I made the ants in my game","wayback_source":[]}