The Dark Cave - 2D Procedural Animation
Hi everyone!
I've had a few people ask about how I approached the procedural animation for the spider creature in my game so I decided to write a blog post about it!
It's quite lengthy and a few of the gifs were too big to post on here, so I've hosted it on my website instead.
https://www.tomstephensondeveloper.co.uk/post/2d-procedural-animation-in-unity
It covers:
- Rigging The Legs And Inverse Kinematics
- Keeping the feet on the ground
- Animation curves
- Some code for movement

Let me know if you find it useful or if you have any questions!
The Dark Cave
A Small Atmospheric Platformer
If you haven't seen the game and would like some context, here's a link to the Desktop and Browser versions of my game:
https://ldjam.com/events/ludum-dare/46/the-quiet-caves
