Trying to think of ways to make players explore around more
We ended up with a game that's a bit more fun just to wander off and dance rather than do the objectives we tell people to do. Didn't realize this until very late in the jam so probably couldn't have fixed it but I think for next game definitely need to provide some way to imply more sandboxy moments. Maybe a bit of breathing room from the main objectives or telling people they can move or hide the UI telling them what to do so directly... I dunno.
We still need more ratings so check it out if you have time: https://ldjam.com/events/ludum-dare/46/how-to-keep-the-dance-floor-alive-answer-alcohol