{"author_link":"\/users\/omiya-games","author_name":"Omiya Games","author_uid":"omiya-games","comments":[],"epoch":1587968059,"event":"LD46","format":"md","ldjam_node_id":208543,"likes":5,"metadata":{"p_key":"145284","p_author":"Omiya Games","p_authorkey":"1000317","p_urlkey":"361697","p_title":"Embedding an Unity WebGL game to a webportal (e.g. Itch.io)?","p_cat":"LDJam ","p_event":"LD46","p_time":"1587968059","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000317","us_name":"Omiya Games","us_username":"omiya-games","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":10,"author":317,"body":"I just recently finished packaging up the WebGL template that I use for my games. It create a WebGL build that automatically resizes to the frame it's embedded in; even Itch.io's full-screen button works exactly as you would expect (i.e. full-screening the game). For a little preview, here's what the HTML loading screen look like:\n\n[![preview.gif](\/\/\/raw\/d31\/z\/3361d.gif)](https:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template)\n\nIf you want to take advantage of this improved template, instructions on how to install and utilize the feature is listed in the Github repo below:\nhttps:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template","comments":1,"comments-timestamp":"2020-04-27T08:30:33Z","created":"2020-04-27T06:09:37Z","files":[],"files-timestamp":0,"id":208543,"love":5,"love-timestamp":"2020-04-27T09:55:59Z","meta":[],"modified":"2020-04-27T09:55:59Z","name":"Embedding an Unity WebGL game to a webportal (e.g. Itch.io)?","node-timestamp":"2020-04-27T06:16:46Z","parent":179092,"parents":[1,5,9,176557,179092],"path":"\/events\/ludum-dare\/46\/team-yggdrasil\/embedding-an-unity-webgl-game-to-a-webportal-e-g-itch-io","published":"2020-04-27T06:14:19Z","scope":"public","slug":"embedding-an-unity-webgl-game-to-a-webportal-e-g-itch-io","subsubtype":"","subtype":"","type":"post","version":633105},"node_metadata":{"n_key":"208543","n_urlkey":"361697","n_parent":"179092","n_path":"\/events\/ludum-dare\/46\/team-yggdrasil\/embedding-an-unity-webgl-game-to-a-webportal-e-g-itch-io","n_slug":"embedding-an-unity-webgl-game-to","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"317","n_created":"1587967777","n_modified":"1587981359","n_version":"633105","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/team-yggdrasil\/embedding-an-unity-webgl-game-to-a-webportal-e-g-itch-io","text":"I just recently finished packaging up the WebGL template that I use for my games. It create a WebGL build that automatically resizes to the frame it's embedded in; even Itch.io's full-screen button works exactly as you would expect (i.e. full-screening the game). For a little preview, here's what the HTML loading screen look like:\n\n[![preview.gif](\/\/\/raw\/d31\/z\/3361d.gif)](https:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template)\n\nIf you want to take advantage of this improved template, instructions on how to install and utilize the feature is listed in the Github repo below:\nhttps:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template","title":"Embedding an Unity WebGL game to a webportal (e.g. Itch.io)?","wayback_source":[]}