Station Keeping - Now with Tutorial
It is all about managing the complexity.
Nodoby could play the game I've designed during the jam. What I've considered to be simple mechanics turned out to be not that simple after all. And it takes time and effort to guide the player through major systems of a space station and explain how they work. It was hard to figure that out just looking at the screen.
Amazing, that even with those severe limitations, some fellow jammers spent time experimenting and figured out how to play... No thanks to me :slight_frown:
Now, finally, I've managed to deliver an actual in-game tutorial.
So play an updated version of Station Keeping - I hope it'll provide much better experience.

I'm frustrated, that the tutorial hasn't been included in the initial version of the game. But, realistically speaking, I've spent 3 days to create that tutorial alone. Maybe not in the "jam-mode", but still, it is time consuming to create a sequence of predictable and verifiable steps. No way I could have managed to squeeze that into the initial jam version.
So I'm happy, that at least now, it is exactly the way it is supposed to be :smile: