{"author_link":"\/users\/albertnez","author_name":"albertnez","author_uid":"albertnez","comments":[],"epoch":1588029811,"event":"LD46","format":"md","ldjam_node_id":208722,"likes":9,"metadata":{"p_key":"145382","p_author":"albertnez","p_authorkey":"1028589","p_urlkey":"361795","p_title":"We ported our C++ game to Web!","p_cat":"LDJam ","p_event":"LD46","p_time":"1588029811","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1028589","us_name":"albertnez","us_username":"albertnez","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":4,"author":28589,"body":"We initially did our Ludum Dare game in C++ and SFML. But we saw that C++ & SDL could be compiled to WebAssembly with Emscripten, so my teammate @elvaka did the whole porting SFML -> SDL, and made it compile to WebAssembly, and now the game can be easily played from itch.io, instead of downloading the binary!\n\nYou can give it a try: https:\/\/ldjam.com\/events\/ludum-dare\/46\/who-let-the-doggos-in.\n\nDirect link to itch.io: https:\/\/albertnez.itch.io\/who-let-the-doggos-in.\n\n![giphy.gif](\/\/\/raw\/daf\/6\/z\/3371b.gif)","comments":3,"comments-timestamp":"2023-03-24T23:55:18Z","created":"2020-04-27T23:17:53Z","files":[],"files-timestamp":0,"id":208722,"love":9,"love-timestamp":"2020-04-28T10:40:25Z","meta":[],"modified":"2023-03-24T23:55:18Z","name":"We ported our C++ game to Web!","node-timestamp":"2020-04-27T23:23:31Z","parent":199585,"parents":[1,5,9,176557,199585],"path":"\/events\/ludum-dare\/46\/who-let-the-doggos-in\/we-ported-our-c-game-to-web","published":"2020-04-27T23:23:31Z","scope":"public","slug":"we-ported-our-c-game-to-web","subsubtype":"","subtype":"","type":"post","version":633779},"node_metadata":{"n_key":"208722","n_urlkey":"361795","n_parent":"199585","n_path":"\/events\/ludum-dare\/46\/who-let-the-doggos-in\/we-ported-our-c-game-to-web","n_slug":"we-ported-our-c-game-to-web","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"28589","n_created":"1588029473","n_modified":"1679702118","n_version":"633779","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/who-let-the-doggos-in\/we-ported-our-c-game-to-web","text":"We initially did our Ludum Dare game in C++ and SFML. But we saw that C++ & SDL could be compiled to WebAssembly with Emscripten, so my teammate @elvaka did the whole porting SFML -> SDL, and made it compile to WebAssembly, and now the game can be easily played from itch.io, instead of downloading the binary!\n\nYou can give it a try: https:\/\/ldjam.com\/events\/ludum-dare\/46\/who-let-the-doggos-in.\n\nDirect link to itch.io: https:\/\/albertnez.itch.io\/who-let-the-doggos-in.\n\n![giphy.gif](\/\/\/raw\/daf\/6\/z\/3371b.gif)","title":"We ported our C++ game to Web!","wayback_source":[]}