{"author_name":"kiroukou","cat":"LD #33","comments":[{"author_name":"Alsemevad","time":"August 23, 2015 11:27 am","epoch":1440347220,"text":"I can&#8217;t wait to see the result. :3<br \/>\n Good luck for the rest of level design.","spam":"N"}],"epoch":1440332100,"likes":2,"metadata":{"p_key":"14540","p_author":"kiroukou","p_authorkey":"15921","p_urlkey":"49804","p_title":"Some progress but\u2026","p_cat":"LD #33","p_event":"LD33","p_time":"1440332100","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"15921","us_name":"kiroukou","us_username":"kiroukou","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Yes the game is taking shape but&#8230; well I&#8217;ve spent way to much time on the gfx export process&#8230;<\/p>\n <p>I&#8217;ve lost lot of time drawing, which was planned since I&#8217;m not used to it, but exporting was expected to be much more effective.<\/p>\n <p>Currently the process I have it :<\/p>\n <p>* Draw thing into ASEprite. \u00a0Export features are way too poor.. at least on the macOSX version<br \/>\n * Pack all that with TexturePacker<br \/>\n * Create the level with Tiled<br \/>\n * Import all of these assets into the game<\/p>\n <p>&nbsp;<\/p>\n <p>The cool thing is that I&#8217;m almost done with that, and I will be able to make real levels pretty soon.<\/p>","time":"August 23rd, 2015 7:15 am","title":"Some progress but\u2026"}