{"author_link":"\/users\/ldd","author_name":"ldd","author_uid":"ldd","comments":[],"epoch":1588196439,"event":"LD46","format":"md","ldjam_node_id":209048,"likes":6,"metadata":{"p_key":"145563","p_author":"ldd","p_authorkey":"1173346","p_urlkey":"361976","p_title":"Adrestia: Async Multiplayer Update","p_cat":"LDJam ","p_event":"LD46","p_time":"1588196439","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1173346","us_name":"ldd","us_username":"ldd","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":173346,"body":"Adrestia is my entry for this year's Ludum Dare. It is basically an RPG battle simulator.\n\n![magic-elements2.gif](\/\/\/raw\/225\/a2\/z\/2faed.gif)\n\n\nIt took longer than what I wanted, but you can now\n\n-  create your own waves and share them\n\n![Screen Shot 2020-04-29 at 5.24.21 PM.png](\/\/\/raw\/225\/a2\/z\/33933.png)\n\n- load other people's creations!\n\n![Screen Shot 2020-04-29 at 5.23.58 PM.png](\/\/\/raw\/225\/a2\/z\/33932.png)\n\n\nI'll write a post-mortem for my game soon enough, but the gist of it is: my game is barely a game as it is, but with more time and different mechanics and a clearer UI, I can totally see it becoming a wonderful game.  In some sense, I want to open source this an use it as a basis for my next LD jam entry.\n\nAnyways, [here's the game](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance)","comments":0,"created":"2020-04-29T21:25:15Z","files":[],"files-timestamp":0,"id":209048,"love":6,"love-timestamp":"2020-04-30T03:57:15Z","meta":[],"modified":"2020-04-30T03:57:15Z","name":"Adrestia: Async Multiplayer Update","node-timestamp":"2020-04-29T22:26:25Z","parent":185070,"parents":[1,5,9,176557,185070],"path":"\/events\/ludum-dare\/46\/adrestia-sublime-balance\/adrestia-async-multiplayer-update","published":"2020-04-29T21:40:39Z","scope":"public","slug":"adrestia-async-multiplayer-update","subsubtype":"","subtype":"","type":"post","version":635006},"node_metadata":{"n_key":"209048","n_urlkey":"361976","n_parent":"185070","n_path":"\/events\/ludum-dare\/46\/adrestia-sublime-balance\/adrestia-async-multiplayer-update","n_slug":"adrestia-async-multiplayer-updat","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"173346","n_created":"1588195515","n_modified":"1588219035","n_version":"635006","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance\/adrestia-async-multiplayer-update","text":"Adrestia is my entry for this year's Ludum Dare. It is basically an RPG battle simulator.\n\n![magic-elements2.gif](\/\/\/raw\/225\/a2\/z\/2faed.gif)\n\n\nIt took longer than what I wanted, but you can now\n\n-  create your own waves and share them\n\n![Screen Shot 2020-04-29 at 5.24.21 PM.png](\/\/\/raw\/225\/a2\/z\/33933.png)\n\n- load other people's creations!\n\n![Screen Shot 2020-04-29 at 5.23.58 PM.png](\/\/\/raw\/225\/a2\/z\/33932.png)\n\n\nI'll write a post-mortem for my game soon enough, but the gist of it is: my game is barely a game as it is, but with more time and different mechanics and a clearer UI, I can totally see it becoming a wonderful game.  In some sense, I want to open source this an use it as a basis for my next LD jam entry.\n\nAnyways, [here's the game](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance)","title":"Adrestia: Async Multiplayer Update","wayback_source":[]}