v0.0.9 - Minor bugfixes for Keep chicks alive!
Hey, guys!
Ludum Dare rules allow us to update the game only if we have annoying bugs to fix so I recently updated my entry:
Here is a short list of what I have optimized thanks to your kind feedback's. There is not very much. Just a few bug fixes as listed below.

If a falling platform is on the floor it no longer shakes on collision with player - as reported by @fryer ๐

When I make a game for keyboard controls I like to make it different layout compatible so that it covers a larger amount of players.
I barely forgot to add the A key as left control for QWERTY players, so here it is. Sorry, folks! I'm just an AZERTY guy..
Big thanks to @Wheffle for reporting this issue! โจ

I added a light background below the Timer object to enhance text visibility in some cases (mostly when it overlaps a dark background) - as suggested by these two kind folks: @daniel-moreno, and @lt-farfetchd โ

In level 4, it is possible to reach the end without carrying the chick - as reported by Nikita Demidov โ
If you do so, the chick will teleport next to you right before the level ends. It doesn't broke the game hopefully. I honestly forgot to check a couple of restrictions in this level. Since it doesn't break the game I decided to leave this bug as it is.
If you want to have fun, try it, ha ha. ๐
Thank you so much to everyone who played the game! If you haven't yet, you can play it here:
Oh, and if you have just 2 minutes.. Please, consider rating it on thegame page. It helps a lot! If you also submitted a game and want me to play/rate it, then just send me the URL in comments.
That's all for today. Thank you for your time, folks. ๐
Stay safe, Antoine ๐ผ