{"author_link":"\/users\/thearchitect","author_name":"theArchitect","author_uid":"thearchitect","comments":[],"epoch":1588302248,"event":"LD46","format":"md","ldjam_node_id":209188,"likes":0,"metadata":{"p_key":"145652","p_author":"theArchitect","p_authorkey":"1186596","p_urlkey":"362065","p_title":"We had a post LD Update~~","p_cat":"LDJam ","p_event":"LD46","p_time":"1588302248","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1186596","us_name":"theArchitect","us_username":"thearchitect","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":186596,"body":"Hi~ it has been while, indeed. We've tried many direction to alter the gameplay and went into a few dead-way. But we still managed to release a postLD version.\n\n![\u5c4f\u5e55\u622a\u56fe(102).png](\/\/\/raw\/4e8\/d2\/z\/33a31.png)\n\nUpdate:\n- Remake the vision blocking effect, now is fog-of-war like.\n- No longer One-Touch-Dead, currently, is based on a HP system.\n- Have a rudimentary tutorial.\n- Majorly re-designed level, bit longer than orginal verison.\n\nFix:\n- Game BGM was overlapped with another version.\n\n![\u5c4f\u5e55\u622a\u56fe(105).png](\/\/\/raw\/4e8\/d2\/z\/33a32.png)\n\nComing:\n\n- SuperVersion Counterpart of current basic sensory.\n- Moving animation of player.\n- Art Design of wall.\n- Destory animation of enemy.\n- Reall fog-of-war effect on vision blocking\n- ...\n\nDead-End:\n\n- TPV control scheme\n- Tech-Dungeon like level design\n\nPlease do try our newest version, and tell us what was right and what wrong. Thank you all !!!\n\n- LD46Link: https:\/\/ldjam.com\/events\/ludum-dare\/46\/alive-1\n- ItchLink: https:\/\/thearchitect-china.itch.io\/ludum-dare46\n\nBTW the \"Dead-End\" are the fork of features that we indeed had a demo verison, but discontinued due to various reason, if you have any idea and\/or willing to wittness them, we would consider bring that back to dev-list.","comments":0,"created":"2020-05-01T02:56:24Z","files":[],"files-timestamp":0,"id":209188,"love":0,"meta":[],"modified":"2020-05-01T03:04:08Z","name":"We had a post LD Update~~","node-timestamp":"2020-05-01T03:04:08Z","parent":186597,"parents":[1,5,9,176557,186597],"path":"\/events\/ludum-dare\/46\/alive-1\/we-had-a-post-ld-update","published":"2020-05-01T03:04:08Z","scope":"public","slug":"we-had-a-post-ld-update","subsubtype":"","subtype":"","type":"post","version":635532},"node_metadata":{"n_key":"209188","n_urlkey":"362065","n_parent":"186597","n_path":"\/events\/ludum-dare\/46\/alive-1\/we-had-a-post-ld-update","n_slug":"we-had-a-post-ld-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186596","n_created":"1588301784","n_modified":"1588302248","n_version":"635532","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/alive-1\/we-had-a-post-ld-update","text":"Hi~ it has been while, indeed. We've tried many direction to alter the gameplay and went into a few dead-way. But we still managed to release a postLD version.\n\n![\u5c4f\u5e55\u622a\u56fe(102).png](\/\/\/raw\/4e8\/d2\/z\/33a31.png)\n\nUpdate:\n- Remake the vision blocking effect, now is fog-of-war like.\n- No longer One-Touch-Dead, currently, is based on a HP system.\n- Have a rudimentary tutorial.\n- Majorly re-designed level, bit longer than orginal verison.\n\nFix:\n- Game BGM was overlapped with another version.\n\n![\u5c4f\u5e55\u622a\u56fe(105).png](\/\/\/raw\/4e8\/d2\/z\/33a32.png)\n\nComing:\n\n- SuperVersion Counterpart of current basic sensory.\n- Moving animation of player.\n- Art Design of wall.\n- Destory animation of enemy.\n- Reall fog-of-war effect on vision blocking\n- ...\n\nDead-End:\n\n- TPV control scheme\n- Tech-Dungeon like level design\n\nPlease do try our newest version, and tell us what was right and what wrong. Thank you all !!!\n\n- LD46Link: https:\/\/ldjam.com\/events\/ludum-dare\/46\/alive-1\n- ItchLink: https:\/\/thearchitect-china.itch.io\/ludum-dare46\n\nBTW the \"Dead-End\" are the fork of features that we indeed had a demo verison, but discontinued due to various reason, if you have any idea and\/or willing to wittness them, we would consider bring that back to dev-list.","title":"We had a post LD Update~~","wayback_source":[]}