{"author_link":"\/users\/graal","author_name":"GRaAL","author_uid":"graal","comments":[],"epoch":1588714848,"event":"LD46","format":"md","ldjam_node_id":209648,"likes":2,"metadata":{"p_key":"145873","p_author":"GRaAL","p_authorkey":"1000484","p_urlkey":"362286","p_title":"Continue working on graphics update","p_cat":"LDJam ","p_event":"LD46","p_time":"1588714848","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000484","us_name":"GRaAL","us_username":"graal","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":484,"body":"Still working on new graphics for post-ld [Abandoned](https:\/\/ldjam.com\/events\/ludum-dare\/46\/abandoned) game.\n\nInitially I wanted to spent 1-2 days for that, but actually 2 weeks passed. I'm very glad that I did not tried to achieve graphics on LD :)\n\nUnfortunately I'm not able to create WebGL build with new graphics, only native ones. Something is wrong with my optimization skills, or maybe I misused Godot features, but exported WebGL is completely unplayable. Maybe it was bad idea to have wall rocks as separate meshes?\n\nHow it looks like now:\n![ezgif.com-gif-maker.gif](\/\/\/raw\/4e1\/z\/33c4e.gif)\n![ezgif.com-gif-maker (1).gif](\/\/\/raw\/4e1\/z\/33c4f.gif)\n\nAnd how it looks like in LD:\n![aban_rel_1.gif](\/\/\/raw\/4e1\/z\/33c4c.gif)\n![aban_rel_2.gif](\/\/\/raw\/4e1\/z\/33c52.gif)","comments":0,"created":"2020-05-05T21:33:03Z","files":[],"files-timestamp":0,"id":209648,"love":2,"love-timestamp":"2020-05-06T03:53:57Z","meta":[],"modified":"2020-05-06T03:53:57Z","name":"Continue working on graphics update","node-timestamp":"2020-05-05T21:40:48Z","parent":183942,"parents":[1,5,9,176557,183942],"path":"\/events\/ludum-dare\/46\/abandoned\/continue-working-on-graphics-update","published":"2020-05-05T21:40:48Z","scope":"public","slug":"continue-working-on-graphics-update","subsubtype":"","subtype":"","type":"post","version":637144},"node_metadata":{"n_key":"209648","n_urlkey":"362286","n_parent":"183942","n_path":"\/events\/ludum-dare\/46\/abandoned\/continue-working-on-graphics-update","n_slug":"continue-working-on-graphics-upd","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"484","n_created":"1588714383","n_modified":"1588737237","n_version":"637144","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/abandoned\/continue-working-on-graphics-update","text":"Still working on new graphics for post-ld [Abandoned](https:\/\/ldjam.com\/events\/ludum-dare\/46\/abandoned) game.\n\nInitially I wanted to spent 1-2 days for that, but actually 2 weeks passed. I'm very glad that I did not tried to achieve graphics on LD :)\n\nUnfortunately I'm not able to create WebGL build with new graphics, only native ones. Something is wrong with my optimization skills, or maybe I misused Godot features, but exported WebGL is completely unplayable. Maybe it was bad idea to have wall rocks as separate meshes?\n\nHow it looks like now:\n![ezgif.com-gif-maker.gif](\/\/\/raw\/4e1\/z\/33c4e.gif)\n![ezgif.com-gif-maker (1).gif](\/\/\/raw\/4e1\/z\/33c4f.gif)\n\nAnd how it looks like in LD:\n![aban_rel_1.gif](\/\/\/raw\/4e1\/z\/33c4c.gif)\n![aban_rel_2.gif](\/\/\/raw\/4e1\/z\/33c52.gif)","title":"Continue working on graphics update","wayback_source":[]}