{"author_link":"\/users\/voidsay","author_name":"Voidsay","author_uid":"voidsay","comments":[],"epoch":1588845778,"event":"LD46","format":"md","ldjam_node_id":209796,"likes":4,"metadata":{"p_key":"145926","p_author":"Voidsay","p_authorkey":"1191558","p_urlkey":"362339","p_title":"Platformer Controls Taskforce","p_cat":"LDJam ","p_event":"LD46","p_time":"1588845778","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1191558","us_name":"Voidsay","us_username":"voidsay","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":191558,"body":"Hello World!\n\nPlaying submitted games I noticed that noobs like me have a hard time creating platformer controls that feel good. They are either too **floaty** or too **stiff**.\n\nThis is why I would like to suggest:\n\n![logo](\/\/\/raw\/64c\/e2\/z\/33d24.png)\n\nWhere noobs and pros alike can help each other to find problems in the project and create good control scripts!\nFirst and foremost for Unity, but this can be expanded, if there is sufficient interest.\n\nI created a basic project here:\nhttps:\/\/github.com\/Voidsay\/Platformer-Controls-Taskforce\nThere isn't much here yet. Just two shitty control\/movement scripts, that are obviously unacceptable for a real game.\n\n\n","comments":13,"comments-timestamp":"2020-10-24T21:35:11Z","created":"2020-05-07T09:47:06Z","files":[],"files-timestamp":0,"id":209796,"love":4,"love-timestamp":"2020-05-07T13:20:55Z","meta":[],"modified":"2020-10-24T21:35:11Z","name":"Platformer Controls Taskforce","node-timestamp":"2020-05-07T10:02:58Z","parent":191561,"parents":[1,5,9,176557,191561],"path":"\/events\/ludum-dare\/46\/dr-statnils-dodo-egg\/platformer-controls-taskforce","published":"2020-05-07T10:02:58Z","scope":"public","slug":"platformer-controls-taskforce","subsubtype":"","subtype":"","type":"post","version":637633},"node_metadata":{"n_key":"209796","n_urlkey":"362339","n_parent":"191561","n_path":"\/events\/ludum-dare\/46\/dr-statnils-dodo-egg\/platformer-controls-taskforce","n_slug":"platformer-controls-taskforce","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191558","n_created":"1588844826","n_modified":"1603575311","n_version":"637633","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/dr-statnils-dodo-egg\/platformer-controls-taskforce","text":"Hello World!\n\nPlaying submitted games I noticed that noobs like me have a hard time creating platformer controls that feel good. They are either too **floaty** or too **stiff**.\n\nThis is why I would like to suggest:\n\n![logo](\/\/\/raw\/64c\/e2\/z\/33d24.png)\n\nWhere noobs and pros alike can help each other to find problems in the project and create good control scripts!\nFirst and foremost for Unity, but this can be expanded, if there is sufficient interest.\n\nI created a basic project here:\nhttps:\/\/github.com\/Voidsay\/Platformer-Controls-Taskforce\nThere isn't much here yet. Just two shitty control\/movement scripts, that are obviously unacceptable for a real game.\n\n\n","title":"Platformer Controls Taskforce","wayback_source":[]}