Burning the Midnight Oil

Hi guys,

We’ve made a lot of progress. A lot of the art is done. A lot of the engine systems are in place, and the systems design of the monster’s abilities are planned out. We’re just one step away from implementing all of the gameplay.

The blocker right now for programming is having to roll our own 2D Puppet Animation system. Basically, we’re just doing joint-based animations.

What’s Done:

  • The joints are restrictable between a min and max value while shaping the puppet
  • Keyframes of a puppet’s current joint data are recordable

What’s Left to Do:

  • Interpolating the quaternions of all the local rotations
  • Implementing a custom inspector for modifying keyframes and durations after they’re recorded
  • Creating the functions to Play these animations in the game

We’ll probably be posting some videos once we’re in the Beta stage of the project.

Everybody’s projects are looking fantastic! We can’t wait to join you!

~Drogulisk