{"author_link":"\/users\/virimine","author_name":"Virimine","author_uid":"virimine","comments":[],"epoch":1588966455,"event":"LD46","format":"md","ldjam_node_id":209921,"likes":3,"metadata":{"p_key":"145991","p_author":"Virimine","p_authorkey":"1163461","p_urlkey":"362404","p_title":"behind the scenes I - animation (repost)","p_cat":"LDJam ","p_event":"LD46","p_time":"1588966455","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1163461","us_name":"Virimine","us_username":"virimine","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":163461,"body":"Hello everyone~ \n\nFor the first time I animated sea creatures for our game 'Perish alive' and actually had so much fun with it that I spend too much time trying to make a smooth movement.. As a result, we didn't manage to add anymore enemies.. haha (sorry, team :sweat_smile:)\n\n![jellyfish-GIF.gif](\/\/\/raw\/58e\/72\/z\/33de4.gif)\n\nNonetheless, I decided to share the 'attack animation cycle' of the jellyfish which consists of 12 frames, all handrawn..(<--- totally over scoped) :smile: Each frame is consistent to the one before and after it thus creating a 'flow' which is what makes it look smooth and not jittery.\n\n![jellyfish animation cycle03.jpg](\/\/\/raw\/58e\/72\/z\/33de3.jpg)\n\n.\n.\n.\n\nHave you checked Perish alive?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\n\nCogwhale will be glad to hear what you think about it~  :whale: :whale2:","comments":0,"created":"2020-05-08T13:51:45Z","files":[],"files-timestamp":0,"id":209921,"love":3,"love-timestamp":"2020-05-09T01:40:42Z","meta":[],"modified":"2020-05-09T01:40:42Z","name":"behind the scenes I - animation (repost)","node-timestamp":"2020-05-08T19:34:15Z","parent":202016,"parents":[1,5,9,176557,202016],"path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-i-animation-repost","published":"2020-05-08T19:34:15Z","scope":"public","slug":"behind-the-scenes-i-animation-repost","subsubtype":"","subtype":"","type":"post","version":638231},"node_metadata":{"n_key":"209921","n_urlkey":"362404","n_parent":"202016","n_path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-i-animation-repost","n_slug":"behind-the-scenes-i-animation-re","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"163461","n_created":"1588945905","n_modified":"1588988442","n_version":"638231","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-i-animation-repost","text":"Hello everyone~ \n\nFor the first time I animated sea creatures for our game 'Perish alive' and actually had so much fun with it that I spend too much time trying to make a smooth movement.. As a result, we didn't manage to add anymore enemies.. haha (sorry, team :sweat_smile:)\n\n![jellyfish-GIF.gif](\/\/\/raw\/58e\/72\/z\/33de4.gif)\n\nNonetheless, I decided to share the 'attack animation cycle' of the jellyfish which consists of 12 frames, all handrawn..(<--- totally over scoped) :smile: Each frame is consistent to the one before and after it thus creating a 'flow' which is what makes it look smooth and not jittery.\n\n![jellyfish animation cycle03.jpg](\/\/\/raw\/58e\/72\/z\/33de3.jpg)\n\n.\n.\n.\n\nHave you checked Perish alive?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\n\nCogwhale will be glad to hear what you think about it~  :whale: :whale2:","title":"behind the scenes I - animation (repost)","wayback_source":[]}