{"author_link":"\/users\/virimine","author_name":"Virimine","author_uid":"virimine","comments":[],"epoch":1589040911,"event":"LD46","format":"md","ldjam_node_id":210083,"likes":4,"metadata":{"p_key":"146079","p_author":"Virimine","p_authorkey":"1163461","p_urlkey":"362492","p_title":"behind the scenes II - post jam animation (repost)","p_cat":"LDJam ","p_event":"LD46","p_time":"1589040911","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1163461","us_name":"Virimine","us_username":"virimine","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":163461,"body":"Little sea slug didn't make it in [Perish Alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive)  :confounded: (see [this](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-i-animation)  post to learn why). \n\nHowever, i liked how it was turning out so I decided to finish and share it here! :relaxed: \n\n\n![seaslug GIF.gif](\/\/\/raw\/58e\/72\/z\/33e5b.gif)\n##### _Sea slug attack animation, post jam_\n\n_________________________________________________\n\n## Some details about the animation process~ \n-_skip this if not interested_-\n\nAs you already know, hand-drawn animations are not very common in game dev though it can create amazing effects! _(see Cuphead for example)_. \n\nWhile animating something with multiple parts (body, antennas, tail etc) You get to decide which are the primary actions and which the secondary ones.\nBody is usually the primary action while others are secondary. Secondary actions follow the movement of the primary action but have little shifts in move in order to create a more realistic effect. This is due to different parts having different sizes, shapes or even uses!\n\n\nOf course, during a jam you cannot plan in detail the movement so it gets created more intuitively. :stuck_out_tongue_closed_eyes: \n\n\n\n![seaslug-motion-map.gif](\/\/\/raw\/58e\/72\/z\/33e5c.gif)\n##### _Motion map for the sea slug body animation_\n...\n\nEven though poor sea slug didn't make it in [Perish Alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive) it encourages you to meet his friend, Jellyfish~ :blush: :ocean: ","comments":0,"created":"2020-05-09T16:06:43Z","files":[],"files-timestamp":0,"id":210083,"love":4,"love-timestamp":"2020-05-11T05:04:20Z","meta":[],"modified":"2020-05-11T05:04:20Z","name":"behind the scenes II - post jam animation (repost)","node-timestamp":"2020-05-09T16:15:11Z","parent":202016,"parents":[1,5,9,176557,202016],"path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-ii-post-jam-animation-repost","published":"2020-05-09T16:15:11Z","scope":"public","slug":"behind-the-scenes-ii-post-jam-animation-repost","subsubtype":"","subtype":"","type":"post","version":638588},"node_metadata":{"n_key":"210083","n_urlkey":"362492","n_parent":"202016","n_path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-ii-post-jam-animation-repost","n_slug":"behind-the-scenes-ii-post-jam-an","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"163461","n_created":"1589040403","n_modified":"1589173460","n_version":"638588","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-ii-post-jam-animation-repost","text":"Little sea slug didn't make it in [Perish Alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive)  :confounded: (see [this](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-i-animation)  post to learn why). \n\nHowever, i liked how it was turning out so I decided to finish and share it here! :relaxed: \n\n\n![seaslug GIF.gif](\/\/\/raw\/58e\/72\/z\/33e5b.gif)\n##### _Sea slug attack animation, post jam_\n\n_________________________________________________\n\n## Some details about the animation process~ \n-_skip this if not interested_-\n\nAs you already know, hand-drawn animations are not very common in game dev though it can create amazing effects! _(see Cuphead for example)_. \n\nWhile animating something with multiple parts (body, antennas, tail etc) You get to decide which are the primary actions and which the secondary ones.\nBody is usually the primary action while others are secondary. Secondary actions follow the movement of the primary action but have little shifts in move in order to create a more realistic effect. This is due to different parts having different sizes, shapes or even uses!\n\n\nOf course, during a jam you cannot plan in detail the movement so it gets created more intuitively. :stuck_out_tongue_closed_eyes: \n\n\n\n![seaslug-motion-map.gif](\/\/\/raw\/58e\/72\/z\/33e5c.gif)\n##### _Motion map for the sea slug body animation_\n...\n\nEven though poor sea slug didn't make it in [Perish Alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive) it encourages you to meet his friend, Jellyfish~ :blush: :ocean: ","title":"behind the scenes II - post jam animation (repost)","wayback_source":[]}